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The LARC Game Engine
A Simple Game Engine from the Laboratory for Recreational Computing
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| Abort.h | Header and define for the ABORT macro |
| BaseCamera.h | Interface for the base camera class LBaseCamera |
| BaseObject.h | Interface for the basic game object class LBaseObject |
| BaseObjectManager.h | Interface for the baseobject manager LBaseObjectManager |
| CameraCommon.h | Interface for the camera common variables class LCameraCommon |
| Component.h | Interface for the component class LComponent |
| ComponentIncludes.h | A bunch of includes needed wherever you derive from LComponent |
| Controller.h | Interface for the XBox 360 controller class LXBoxController |
| EventTimer.h | Interface for the event timer class LEventTimer |
| Helpers.h | Header file for helper functions |
| Keyboard.h | Interface for the keyboard handler class LKeyboard |
| Particle.h | Interface for the particle class LParticle |
| ParticleEngine.h | Interface for the particle engine class LParticleEngine |
| Random.h | Interface for the pseudorandom number generator LRandom |
| Renderer3D.h | Interface for the 3D renderer LRenderer3D |
| Settings.h | Interface for the settings class LSettings |
| Sound.h | Interface for the sound class LSound |
| Sprite.h | Interface for the sprite class LSprite |
| SpriteDesc.h | Interface for the sprite descriptor classes |
| SpriteRenderer.h | Interface for the sprite renderer LSpriteRenderer |
| TextureDesc.h | Interface for the texture descriptor LTextureDesc |
| Timer.h | Interface for the timer LTimer |
| Window.h | Interface for the window class LWindow |
| WindowDesc.h | Interface for the window descriptor LWindowDesc |
| Abort.cpp | Code for aborting when something catastrophic goes wrong |
| BaseObject.cpp | Code for the game object class LBaseObject |
| CameraCommon.cpp | Code for the class LCameraCommon |
| Component.cpp | Code for the component class LComponent |
| Controller.cpp | Code for the XBox 360 controller class LXBoxController |
| EventTimer.cpp | Code for the event timer class LEventTimer |
| Helpers.cpp | Code file for helper functions |
| Keyboard.cpp | Code for the keyboard handler class LKeyboard |
| Particle.cpp | Code for the particle class LParticle |
| ParticleEngine.cpp | Code for the particle engine class LParticleEngine |
| Random.cpp | Code for the pseudorandom number generator LRandom |
| Renderer3D.cpp | Code for the 3D renderer LRenderer3D |
| Settings.cpp | Code for the settings class LSettings |
| Sound.cpp | Code for the Audio Player class LSound |
| Sprite.cpp | Code for the sprite class LSprite |
| SpriteDesc.cpp | Code for the sprite descriptor classes |
| SpriteRenderer.cpp | Code for the sprite renderer LSpriteRenderer |
| Timer.cpp | Code for the timer LTimer |
| Window.cpp | Code for the window class LWindow |
| WindowDesc.cpp | Code for the window descriptor LWindowDesc |