The LARC Game Engine
A Simple Game Engine from the Laboratory for Recreational Computing
Public Attributes | List of all members
LTextureDesc Class Reference

The texture descriptor. More...

#include <TextureDesc.h>

Public Attributes

UINT m_nTextureIndex = 0
 Texture index.
 
UINT m_nResourceDescIndex = 0
 Resource descriptor index.
 
UINT m_nWidth = 0
 Width in pixels.
 
UINT m_nHeight = 0
 Height in pixels.
 

Detailed Description

The texture descriptor describes a texture, most importantly (in DirectX 12) its texture index and resource descriptor index.