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The LARC Game Engine
A Simple Game Engine from the Laboratory for Recreational Computing
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The texture descriptor. More...
#include <TextureDesc.h>
Public Attributes | |
UINT | m_nTextureIndex = 0 |
Texture index. | |
UINT | m_nResourceDescIndex = 0 |
Resource descriptor index. | |
UINT | m_nWidth = 0 |
Width in pixels. | |
UINT | m_nHeight = 0 |
Height in pixels. | |
The texture descriptor describes a texture, most importantly (in DirectX 12) its texture index and resource descriptor index.