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The LARC Game Engine
A Simple Game Engine from the Laboratory for Recreational Computing
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The window descriptor. More...
#include <WindowDesc.h>
Static Protected Attributes | |
static HWND | m_Hwnd = 0 |
Window handle. | |
static HINSTANCE | m_hInst = 0 |
Instance handle. | |
static bool | m_bExitSizeMove |
User just finished moving/resizing window. | |
LWindowDesc is a singleton class containing the game's instance handle and the window handle to the primary (in fact the only) window created by this application. Making it a singleton class means that we can avoid passing its member variables around as parameters, which makes the code minisculely faster, and more importantly, reduces function clutter.