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The LARC Game Engine
A Simple Game Engine from the Laboratory for Recreational Computing
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Interface for the sprite renderer LSpriteRenderer. More...
Classes | |
class | LSpriteRenderer |
The sprite renderer class. More... | |
Enumerations | |
enum class | eSpriteMode { Batched2D , Unbatched2D , Unbatched3D } |
Render mode type. More... | |
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Render modes supported are batched 2D (which uses SpriteBatch from DirectXTK 12 for speed), and unbatched 2D and 3D.