![]() |
The LARC Game Engine
A Simple Game Engine from the Laboratory for Recreational Computing
|
Interface for the sprite renderer LSpriteRenderer. More...
Classes | |
| class | LSpriteRenderer |
| The sprite renderer class. More... | |
Enumerations | |
| enum class | eSpriteMode { Batched2D , Unbatched2D , Unbatched3D } |
| Render mode type. More... | |
|
strong |
Render modes supported are batched 2D (which uses SpriteBatch from DirectXTK 12 for speed), and unbatched 2D and 3D.