The LARC Game Engine
A Simple Game Engine from the Laboratory for Recreational Computing
Classes | Enumerations
SpriteRenderer.h File Reference

Interface for the sprite renderer LSpriteRenderer. More...

#include "Sprite.h"
#include "Renderer3D.h"
#include "Abort.h"
#include <map>

Classes

class  LSpriteRenderer
 The sprite renderer class. More...
 

Enumerations

enum class  eSpriteMode { Batched2D , Unbatched2D , Unbatched3D }
 Render mode type. More...
 

Enumeration Type Documentation

◆ eSpriteMode

enum class eSpriteMode
strong

Render modes supported are batched 2D (which uses SpriteBatch from DirectXTK 12 for speed), and unbatched 2D and 3D.