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The LARC Game Engine
A Simple Game Engine from the Laboratory for Recreational Computing
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Files | |
| file | Abort.h |
| Header and define for the ABORT macro. | |
| file | BaseCamera.h |
| Interface for the base camera class LBaseCamera. | |
| file | BaseObject.h |
| Interface for the basic game object class LBaseObject. | |
| file | BaseObjectManager.h |
| Interface for the baseobject manager LBaseObjectManager. | |
| file | CameraCommon.h |
| Interface for the camera common variables class LCameraCommon. | |
| file | Component.h |
| Interface for the component class LComponent. | |
| file | ComponentIncludes.h |
| A bunch of includes needed wherever you derive from LComponent. | |
| file | Controller.h |
| Interface for the XBox 360 controller class LXBoxController. | |
| file | EventTimer.h |
| Interface for the event timer class LEventTimer. | |
| file | Helpers.h |
| Header file for helper functions. | |
| file | Keyboard.h |
| Interface for the keyboard handler class LKeyboard. | |
| file | Particle.h |
| Interface for the particle class LParticle. | |
| file | ParticleEngine.h |
| Interface for the particle engine class LParticleEngine. | |
| file | Random.h |
| Interface for the pseudorandom number generator LRandom. | |
| file | Renderer3D.h |
| Interface for the 3D renderer LRenderer3D. | |
| file | Settings.h |
| Interface for the settings class LSettings. | |
| file | Sound.h |
| Interface for the sound class LSound. | |
| file | Sprite.h |
| Interface for the sprite class LSprite. | |
| file | SpriteDesc.h |
| Interface for the sprite descriptor classes. | |
| file | SpriteRenderer.h |
| Interface for the sprite renderer LSpriteRenderer. | |
| file | TextureDesc.h |
| Interface for the texture descriptor LTextureDesc. | |
| file | Timer.h |
| Interface for the timer LTimer. | |
| file | Window.h |
| Interface for the window class LWindow. | |
| file | WindowDesc.h |
| Interface for the window descriptor LWindowDesc. | |