![]() |
The LARC Game Engine
A Simple Game Engine from the Laboratory for Recreational Computing
|
Files | |
file | Abort.h |
Header and define for the ABORT macro. | |
file | BaseCamera.h |
Interface for the base camera class LBaseCamera. | |
file | BaseObject.h |
Interface for the basic game object class LBaseObject. | |
file | BaseObjectManager.h |
Interface for the baseobject manager LBaseObjectManager. | |
file | CameraCommon.h |
Interface for the camera common variables class LCameraCommon. | |
file | Component.h |
Interface for the component class LComponent. | |
file | ComponentIncludes.h |
A bunch of includes needed wherever you derive from LComponent. | |
file | Controller.h |
Interface for the XBox 360 controller class LXBoxController. | |
file | EventTimer.h |
Interface for the event timer class LEventTimer. | |
file | Helpers.h |
Header file for helper functions. | |
file | Keyboard.h |
Interface for the keyboard handler class LKeyboard. | |
file | Particle.h |
Interface for the particle class LParticle. | |
file | ParticleEngine.h |
Interface for the particle engine class LParticleEngine. | |
file | Random.h |
Interface for the pseudorandom number generator LRandom. | |
file | Renderer3D.h |
Interface for the 3D renderer LRenderer3D. | |
file | Settings.h |
Interface for the settings class LSettings. | |
file | Sound.h |
Interface for the sound class LSound. | |
file | Sprite.h |
Interface for the sprite class LSprite. | |
file | SpriteDesc.h |
Interface for the sprite descriptor classes. | |
file | SpriteRenderer.h |
Interface for the sprite renderer LSpriteRenderer. | |
file | TextureDesc.h |
Interface for the texture descriptor LTextureDesc. | |
file | Timer.h |
Interface for the timer LTimer. | |
file | Window.h |
Interface for the window class LWindow. | |
file | WindowDesc.h |
Interface for the window descriptor LWindowDesc. | |