The LARC Game Engine
A Simple Game Engine from the Laboratory for Recreational Computing
inc Directory Reference

Files

file  Abort.h
 Header and define for the ABORT macro.
 
file  BaseCamera.h
 Interface for the base camera class LBaseCamera.
 
file  BaseObject.h
 Interface for the basic game object class LBaseObject.
 
file  BaseObjectManager.h
 Interface for the baseobject manager LBaseObjectManager.
 
file  CameraCommon.h
 Interface for the camera common variables class LCameraCommon.
 
file  Component.h
 Interface for the component class LComponent.
 
file  ComponentIncludes.h
 A bunch of includes needed wherever you derive from LComponent.
 
file  Controller.h
 Interface for the XBox 360 controller class LXBoxController.
 
file  EventTimer.h
 Interface for the event timer class LEventTimer.
 
file  Helpers.h
 Header file for helper functions.
 
file  Keyboard.h
 Interface for the keyboard handler class LKeyboard.
 
file  Particle.h
 Interface for the particle class LParticle.
 
file  ParticleEngine.h
 Interface for the particle engine class LParticleEngine.
 
file  Random.h
 Interface for the pseudorandom number generator LRandom.
 
file  Renderer3D.h
 Interface for the 3D renderer LRenderer3D.
 
file  Settings.h
 Interface for the settings class LSettings.
 
file  Sound.h
 Interface for the sound class LSound.
 
file  Sprite.h
 Interface for the sprite class LSprite.
 
file  SpriteDesc.h
 Interface for the sprite descriptor classes.
 
file  SpriteRenderer.h
 Interface for the sprite renderer LSpriteRenderer.
 
file  TextureDesc.h
 Interface for the texture descriptor LTextureDesc.
 
file  Timer.h
 Interface for the timer LTimer.
 
file  Window.h
 Interface for the window class LWindow.
 
file  WindowDesc.h
 Interface for the window descriptor LWindowDesc.