The LARC Game Engine
A Simple Game Engine from the Laboratory for Recreational Computing
Classes | Typedefs
Particle.h File Reference

Interface for the particle class LParticle. More...

#include "Defines.h"
#include "SpriteDesc.h"

Classes

class  LParticleDesc< VECTOR, SPRITEDESC >
 The particle descriptor. More...
 
class  LParticle< VECTOR, SPRITEDESC >
 A particle. More...
 

Typedefs

using LParticleDesc2D = LParticleDesc< Vector2, LSpriteDesc2D >
 2D particle descriptor.
 
using LParticleDesc3D = LParticleDesc< Vector3, LSpriteDesc3D >
 3D particle descriptor.
 
using LParticle2D = LParticle< Vector2, LSpriteDesc2D >
 2D particle.
 
using LParticle3D = LParticle< Vector3, LSpriteDesc3D >
 3D particle.