The LARC Game Engine
A Simple Game Engine from the Laboratory for Recreational Computing
Static Protected Attributes | List of all members
LSettings Class Reference

Settings. More...

#include <Settings.h>

Inheritance diagram for LSettings:
LBaseObjectManager< obj > LSettingsManager LSound LWindow LRenderer3D LSpriteRenderer

Static Protected Attributes

static char m_szName [MAX_PATH]
 Name of this game.
 
static int m_nWinWidth = 0
 Window width in pixels.
 
static int m_nWinHeight = 0
 Window height in pixels.
 
static Vector2 m_vWinCenter = Vector2::Zero
 Window center.
 

Detailed Description

OS-dependent settings consisting of the app name, the window width and height, and the position of the window's center.