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The LARC Game Engine
A Simple Game Engine from the Laboratory for Recreational Computing
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Code for the sprite renderer LSpriteRenderer. More...
Functions | |
bool | IsBehind (const LSpriteDesc3D *p0, const LSpriteDesc3D *p1) |
Comparison for depth sorting sprites. More... | |
bool IsBehind | ( | const LSpriteDesc3D * | p0, |
const LSpriteDesc3D * | p1 | ||
) |
Compare the sprites' Z coordinates.
p0 | Pointer to sprite descriptor 0. |
p1 | Pointer to sprite descriptor 1. |