The LARC Game Engine
A Simple Game Engine from the Laboratory for Recreational Computing
src Directory Reference

Files

file  Abort.cpp
 Code for aborting when something catastrophic goes wrong.
 
file  BaseObject.cpp
 Code for the game object class LBaseObject.
 
file  CameraCommon.cpp
 Code for the class LCameraCommon.
 
file  Component.cpp
 Code for the component class LComponent.
 
file  Controller.cpp
 Code for the XBox 360 controller class LXBoxController.
 
file  EventTimer.cpp
 Code for the event timer class LEventTimer.
 
file  Helpers.cpp
 Code file for helper functions.
 
file  Keyboard.cpp
 Code for the keyboard handler class LKeyboard.
 
file  Particle.cpp
 Code for the particle class LParticle.
 
file  ParticleEngine.cpp
 Code for the particle engine class LParticleEngine.
 
file  Random.cpp
 Code for the pseudorandom number generator LRandom.
 
file  Renderer3D.cpp
 Code for the 3D renderer LRenderer3D.
 
file  Settings.cpp
 Code for the settings class LSettings.
 
file  Sound.cpp
 Code for the Audio Player class LSound.
 
file  Sprite.cpp
 Code for the sprite class LSprite.
 
file  SpriteDesc.cpp
 Code for the sprite descriptor classes.
 
file  SpriteRenderer.cpp
 Code for the sprite renderer LSpriteRenderer.
 
file  Timer.cpp
 Code for the timer LTimer.
 
file  Window.cpp
 Code for the window class LWindow.
 
file  WindowDesc.cpp
 Code for the window descriptor LWindowDesc.