![]() |
The LARC Game Engine
A Simple Game Engine from the Laboratory for Recreational Computing
|
Files | |
file | Abort.cpp |
Code for aborting when something catastrophic goes wrong. | |
file | BaseObject.cpp |
Code for the game object class LBaseObject. | |
file | CameraCommon.cpp |
Code for the class LCameraCommon. | |
file | Component.cpp |
Code for the component class LComponent. | |
file | Controller.cpp |
Code for the XBox 360 controller class LXBoxController. | |
file | EventTimer.cpp |
Code for the event timer class LEventTimer. | |
file | Helpers.cpp |
Code file for helper functions. | |
file | Keyboard.cpp |
Code for the keyboard handler class LKeyboard. | |
file | Particle.cpp |
Code for the particle class LParticle. | |
file | ParticleEngine.cpp |
Code for the particle engine class LParticleEngine. | |
file | Random.cpp |
Code for the pseudorandom number generator LRandom. | |
file | Renderer3D.cpp |
Code for the 3D renderer LRenderer3D. | |
file | Settings.cpp |
Code for the settings class LSettings. | |
file | Sound.cpp |
Code for the Audio Player class LSound. | |
file | Sprite.cpp |
Code for the sprite class LSprite. | |
file | SpriteDesc.cpp |
Code for the sprite descriptor classes. | |
file | SpriteRenderer.cpp |
Code for the sprite renderer LSpriteRenderer. | |
file | Timer.cpp |
Code for the timer LTimer. | |
file | Window.cpp |
Code for the window class LWindow. | |
file | WindowDesc.cpp |
Code for the window descriptor LWindowDesc. | |