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The LARC Game Engine
A Simple Game Engine from the Laboratory for Recreational Computing
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▼CIDeviceNotify | |
▼CLRenderer3D | The renderer |
CLSpriteRenderer | The sprite renderer class |
▼CLCameraCommon | The camera common variables class |
CLBaseCamera | The base camera |
CLRenderer3D | The renderer |
▼CLComponent | The component accessor |
▼CLParticleEngine< LParticle2D, LParticleDesc2D, Vector2 > | |
CLParticleEngine2D | The 2D particle engine |
▼CLParticleEngine< LParticle3D, LParticleDesc3D, Vector3 > | |
CLParticleEngine3D | The 3D particle engine |
CLBaseObject | The basic game object |
CLBaseObjectManager< obj > | The base object manager |
CLEventTimer | The event timer |
CLParticleEngine< PARTICLE, PARTICLEDESC, VECTOR > | An abstract particle engine |
CLRandom | A Pseudorandom Number Generator (PRNG for short) |
CLRenderer3D | The renderer |
CLSound | The Audio Player |
CLSprite | The sprite |
CLPlayableSoundDesc | The playable sound descriptor |
▼CLSettings | Settings |
CLBaseObjectManager< obj > | The base object manager |
▼CLSettingsManager | Settings manager |
CLSound | The Audio Player |
▼CLWindow | The window class |
CLRenderer3D | The renderer |
CLSoundDesc | The sound descriptor |
▼CLSpriteDesc | The base sprite descriptor |
▼CLSpriteDesc2D | The 2D sprite descriptor |
CLBaseObject | The basic game object |
CLSpriteDesc3D | The 3D sprite descriptor |
CLTextureDesc | The texture descriptor |
▼CLWindowDesc | The window descriptor |
CLKeyboard | The keyboard handler |
CLSound | The Audio Player |
CLTimer | The timer class |
CLWindow | The window class |
CLXBoxController | The XBox 360 controller class |
▼CSPRITEDESC | |
▼CLParticleDesc< VECTOR, SPRITEDESC > | The particle descriptor |
CLParticle< VECTOR, SPRITEDESC > | A particle |