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The LARC Game Engine
A Simple Game Engine from the Laboratory for Recreational Computing
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The base sprite descriptor. More...
#include <SpriteDesc.h>
Public Member Functions | |
LSpriteDesc () | |
Constructor. More... | |
LSpriteDesc (UINT) | |
Constructor. More... | |
Describes the sprite draw parameters shared by 2D and 3D sprites, even the obscure ones that aren't used very often (such as alpha and tint).
LSpriteDesc::LSpriteDesc | ( | ) |
Default constructor.
LSpriteDesc::LSpriteDesc | ( | UINT | n | ) |
Constructor.
n | Sprite index. |