Here is a list of all documented class members with links to the class documentation for each member:
- m -
- m_bButtonADown : LXBoxController
- m_bButtonBDown : LXBoxController
- m_bButtonLSDown : LXBoxController
- m_bButtonRSDown : LXBoxController
- m_bButtonXDown : LXBoxController
- m_bButtonYDown : LXBoxController
- m_bDead : LBaseObject
- m_bExitSizeMove : LWindowDesc
- m_bFixedTimeStep : LTimer
- m_bMuted : LSound
- m_bPlayedThisFrame : LPlayableSoundDesc
- m_bSingularityViolation : LSound
- m_bUseDepthStencil : LRenderer3D
- m_cListener : LSound
- m_eRenderMode : LSpriteRenderer
- m_f32BgColor : LRenderer3D
- m_f4Tint : LSpriteDesc
- m_fAlpha : LSpriteDesc
- m_fAspectRatio : LSettingsManager
- m_fBirthTime : LParticle< VECTOR, SPRITEDESC >
- m_fCurDelay : LEventTimer
- m_fCurZ : LSpriteRenderer
- m_fFadeInFrac : LParticleDesc< VECTOR, SPRITEDESC >
- m_fFadeOutFrac : LParticleDesc< VECTOR, SPRITEDESC >
- m_fFixedDelay : LEventTimer
- m_fFriction : LParticleDesc< VECTOR, SPRITEDESC >
- m_fLastEvent : LEventTimer
- m_fLifeSpan : LParticleDesc< VECTOR, SPRITEDESC >
- m_fMaxScale : LParticleDesc< VECTOR, SPRITEDESC >
- m_fPitch : LBaseCamera, LSpriteDesc3D
- m_fRoll : LBaseCamera, LSpriteDesc
- m_fRSpeed : LParticleDesc< VECTOR, SPRITEDESC >
- m_frustum : LBaseCamera
- m_fScale : LSound
- m_fScaleInFrac : LParticleDesc< VECTOR, SPRITEDESC >
- m_fScaleOutFrac : LParticleDesc< VECTOR, SPRITEDESC >
- m_fVbleDelay : LEventTimer
- m_fXScale : LSpriteDesc
- m_fYaw : LBaseCamera, LSpriteDesc3D
- m_fYScale : LSpriteDesc
- m_hInst : LWindowDesc
- m_Hwnd : LWindowDesc
- m_IndexBuffer : LSpriteRenderer
- m_mapNameToIndex : LSpriteRenderer
- m_nCount : LSound
- m_nCurrentFrame : LSpriteDesc
- m_nEffectIndex : LSoundDesc
- m_nElapsedTicks : LTimer
- m_nFrameCount : LTimer
- m_nFramesPerSec : LTimer
- m_nFramesThisSec : LTimer
- m_nHeight : LTextureDesc
- m_nIndexCount : LSpriteRenderer
- m_nInstanceCount : LPlayableSoundDesc
- m_nInstanceIndex : LSoundDesc
- m_nLeftOverTicks : LTimer
- m_nNumFrames : LSprite
- m_nNumResourceDesc : LRenderer3D
- m_nNumSprites : LSpriteRenderer
- m_nResourceDescIndex : LTextureDesc
- m_nSpriteIndex : LSpriteDesc
- m_nTargetTicks : LTimer
- m_nTextureIndex : LTextureDesc
- m_nTicksPerSec : LTimer
- m_nTimeDelta : LTimer
- m_nTotalTicks : LTimer
- m_nWidth : LTextureDesc
- m_nWinHeight : LSettings
- m_nWinWidth : LSettings
- m_orient : LCameraCommon
- m_pAudio : LComponent
- m_pAudioEngine : LSound
- m_pCamera : LParticleEngine3D, LSpriteRenderer
- m_pCommandList : LRenderer3D
- m_pController : LComponent
- m_pD3DDevice : LRenderer3D
- m_pDescriptorHeap : LRenderer3D
- m_pDeviceResources : LRenderer3D
- m_pFont : LRenderer3D
- m_pGraphicsMemory : LRenderer3D
- m_pHeaps : LRenderer3D
- m_pIBufView : LSpriteRenderer
- m_pInstance : LPlayableSoundDesc
- m_pKeyboard : LComponent
- m_pOldState : LKeyboard
- m_pPrimitiveBatch : LRenderer3D
- m_pRandom : LComponent
- m_pRect : LSprite
- m_pRenderer : LParticleEngine2D
- m_pResourceUpload : LRenderer3D
- m_projection : LCameraCommon
- m_pSound : LSound
- m_pSoundEffect : LPlayableSoundDesc
- m_pSprite : LSpriteRenderer
- m_pSpriteBatch : LRenderer3D
- m_pSpriteEffect : LSpriteRenderer
- m_pState : LKeyboard
- m_pStates : LRenderer3D
- m_pTextSpriteBatch : LRenderer3D
- m_pTexture : LRenderer3D
- m_pTextureDesc : LSprite
- m_pTimer : LComponent
- m_pVBufView : LSpriteRenderer
- m_pXmlSettings : LSettingsManager
- m_qpcFrequency : LTimer
- m_qpcLastTime : LTimer
- m_qpcMaxDelta : LTimer
- m_qpcSecondCounter : LTimer
- m_RenderTargetState : LRenderer3D
- m_sAabb : LSpriteDesc3D
- m_stdList : LParticleEngine< PARTICLE, PARTICLEDESC, VECTOR >
- m_stdObjectList : LBaseObjectManager< obj >
- m_strState : LXBoxController
- m_szName : LSettings
- m_uState : LRandom
- m_vAccel : LParticleDesc< VECTOR, SPRITEDESC >
- m_vEmitterPos : LSound
- m_VertexBuffer : LSpriteRenderer
- m_view : LCameraCommon
- m_vListenerPos : LSound
- m_vPos : LBaseCamera, LSpriteDesc2D, LSpriteDesc3D
- m_vUp : LBaseCamera
- m_vVel : LBaseCamera, LParticleDesc< VECTOR, SPRITEDESC >
- m_vView : LBaseCamera
- m_vWinCenter : LSettings
- m_xmlDoc : LSettingsManager
- Move() : LBaseCamera
- move() : LBaseObject, LBaseObjectManager< obj >, LParticle< VECTOR, SPRITEDESC >, LParticleEngine< PARTICLE, PARTICLEDESC, VECTOR >
- MoveTo() : LBaseCamera
- mute() : LSound