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The LARC Game Engine
A Simple Game Engine from the Laboratory for Recreational Computing
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CLBaseCamera | The base camera |
CLBaseObject | The basic game object |
CLBaseObjectManager | The base object manager |
CLCameraCommon | The camera common variables class |
CLComponent | The component accessor |
CLEventTimer | The event timer |
CLKeyboard | The keyboard handler |
CLParticle | A particle |
CLParticleDesc | The particle descriptor |
CLParticleEngine | An abstract particle engine |
CLParticleEngine2D | The 2D particle engine |
CLParticleEngine3D | The 3D particle engine |
CLPlayableSoundDesc | The playable sound descriptor |
CLRandom | A Pseudorandom Number Generator (PRNG for short) |
CLRenderer3D | The renderer |
CLSettings | Settings |
CLSettingsManager | Settings manager |
CLSound | The Audio Player |
CLSoundDesc | The sound descriptor |
CLSprite | The sprite |
CLSpriteDesc | The base sprite descriptor |
CLSpriteDesc2D | The 2D sprite descriptor |
CLSpriteDesc3D | The 3D sprite descriptor |
CLSpriteRenderer | The sprite renderer class |
CLTextureDesc | The texture descriptor |
CLTimer | The timer class |
CLWindow | The window class |
CLWindowDesc | The window descriptor |
CLXBoxController | The XBox 360 controller class |