The LARC Game Engine
A Simple Game Engine from the Laboratory for Recreational Computing
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
 CLBaseCameraThe base camera
 CLBaseObjectThe basic game object
 CLBaseObjectManagerThe base object manager
 CLCameraCommonThe camera common variables class
 CLComponentThe component accessor
 CLEventTimerThe event timer
 CLKeyboardThe keyboard handler
 CLParticleA particle
 CLParticleDescThe particle descriptor
 CLParticleEngineAn abstract particle engine
 CLParticleEngine2DThe 2D particle engine
 CLParticleEngine3DThe 3D particle engine
 CLPlayableSoundDescThe playable sound descriptor
 CLRandomA Pseudorandom Number Generator (PRNG for short)
 CLRenderer3DThe renderer
 CLSettingsSettings
 CLSettingsManagerSettings manager
 CLSoundThe Audio Player
 CLSoundDescThe sound descriptor
 CLSpriteThe sprite
 CLSpriteDescThe base sprite descriptor
 CLSpriteDesc2DThe 2D sprite descriptor
 CLSpriteDesc3DThe 3D sprite descriptor
 CLSpriteRendererThe sprite renderer class
 CLTextureDescThe texture descriptor
 CLTimerThe timer class
 CLWindowThe window class
 CLWindowDescThe window descriptor
 CLXBoxControllerThe XBox 360 controller class