The LARC Game Engine
A Simple Game Engine from the Laboratory for Recreational Computing
Here is a list of all documented class members with links to the class documentation for each member:
- s -
SaveScreenShot() :
LRenderer3D
SecondsToTicks() :
LTimer
SetBgColor() :
LRenderer3D
SetCameraPos() :
LSpriteRenderer
SetDelay() :
LEventTimer
SetFixedTimeStep() :
LTimer
SetFrameTime() :
LTimer
SetListener() :
LSound
SetListenerOrient() :
LSound
SetListenerPos() :
LSound
SetOrthographic() :
LBaseCamera
SetPerspective() :
LBaseCamera
SetPitch() :
LBaseCamera
SetRoll() :
LBaseCamera
SetScale() :
LSound
SetTextureDescPtr() :
LSprite
SetVel() :
LBaseCamera
SetWinSize() :
LSettingsManager
SetYaw() :
LBaseCamera
srand() :
LRandom
step() :
LParticleEngine< PARTICLE, PARTICLEDESC, VECTOR >
stop() :
LSound
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