The LARC Game Engine
A Simple Game Engine from the Laboratory for Recreational Computing
Here is a list of all documented class members with links to the class documentation for each member:
- g -
GetAabb() :
LSpriteRenderer
GetBorderSizes() :
LWindow
GetButtonAToggle() :
LXBoxController
GetButtonBToggle() :
LXBoxController
GetButtonLSToggle() :
LXBoxController
GetButtonRSToggle() :
LXBoxController
GetButtonXToggle() :
LXBoxController
GetButtonYToggle() :
LXBoxController
GetCameraPos() :
LSpriteRenderer
GetDPadDown() :
LXBoxController
GetDPadLeft() :
LXBoxController
GetDPadRight() :
LXBoxController
GetDPadUp() :
LXBoxController
GetExtents() :
LSprite
GetFPS() :
LTimer
GetFrameCount() :
LTimer
GetFrameTime() :
LTimer
GetFrustum() :
LBaseCamera
GetHeight() :
LSprite
,
LSpriteRenderer
GetLifeFraction() :
LParticleEngine< PARTICLE, PARTICLEDESC, VECTOR >
GetLThumb() :
LXBoxController
GetLTrigger() :
LXBoxController
getNextInstance() :
LSound
GetNumFrames() :
LSprite
,
LSpriteRenderer
GetPitch() :
LBaseCamera
GetPos() :
LBaseCamera
GetRect() :
LSprite
GetRenderList() :
LParticleEngine3D
GetRoll() :
LBaseCamera
GetRThumb() :
LXBoxController
GetRTrigger() :
LXBoxController
GetSize() :
LSprite
,
LSpriteRenderer
GetState() :
LKeyboard
,
LXBoxController
GetTextureDesc() :
LSprite
GetTextureDescPtr() :
LSprite
GetTime() :
LTimer
GetUpVector() :
LBaseCamera
GetViewVector() :
LBaseCamera
GetWidth() :
LSprite
,
LSpriteRenderer
GetYaw() :
LBaseCamera
Generated on Fri Aug 27 2021 12:03:06 for The LARC Game Engine by
1.9.2