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Collision Math Toy
Ian Parberry's "Introduction to Game Physics"
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| Common.cpp | Code for the class CCommon |
| Common.h | Interface for the class CCommon |
| DialogBox.cpp | Dialog box code |
| DialogBox.h | Interface for dialog box functions |
| Game.cpp | Code for the game class CGame |
| Game.h | Interface for the game class CGame |
| GameDefines.h | Game specific defines |
| Main.cpp | Every program has to have a main |
| Object.cpp | Code for the game object class CObject |
| Object.h | Interface for the game object class CObject |
| ObjectManager.cpp | Code for the object manager class CObjectManager |
| ObjectManager.h | Interface for the Object manager class CObjectManager |
| Parts.cpp | Code for the gate class CGate |
| Parts.h | Interface for the gate class CGate |
| QuadTree.cpp | Interface for the quadtree class CQuadTree, the quadtree node class CQuadTreeNode and the quadtree leaf class CQuadTreeLeaf |
| QuadTree.h | Interface for the quadtree class CQuadTree, the quadtree node class CQuadTreeNode and the quadtree leaf class CQuadTreeLeaf |
| Renderer.cpp | Code for the renderer class CRenderer |
| Renderer.h | Interface for the renderer class CRenderer |