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Collision Math Toy
Ian Parberry's "Introduction to Game Physics"
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Quadtree node. More...
#include <QuadTree.h>
Protected Attributes | |
| CAabb2D | m_cAABB |
| Axially aligned bounding box. | |
| UINT | m_nNumDynamicShapes = 0 |
| Number of dynamic shapes in descendants. | |
| UINT | m_nNumKinematicShapes = 0 |
| Number of kinematic shapes in descendants. | |
| UINT | m_nNumShapes = 0 |
| Number of shapes of all motion types in descendants. | |
Friends | |
| class | CQuadTree |
A quadtree node, which represents a small rectangle of the game world. Each node represents a quadrant of the rectangle represented by its parent.