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Collision Math Toy
Ian Parberry's "Introduction to Game Physics"
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Game specific defines. More...
#include "Defines.h"
#include "Sound.h"
Enumerations | |
enum class | eSprite : UINT { None , Background , Clip , Arrow , Point , Ball , Circle , Dot , Yellowline , Pinkline , Greenline , Blackline , Redline , Unlitbumper , Litbumper , Unlitarc0 , Litarc0 , Unlitarc1 , Litarc1 , Unlitarc2 , Litarc2 , Unlitarc3 , Litarc3 , Unlittarget , Littarget , Reticle , Halfreticle0 , Halfreticle1 , Bigredreticle , Size } |
Sprite enumerated type. More... | |
enum class | eSound : UINT { Boop , Bump , Blaster , Ballclick , Launch , Sonic , Click , Tink , Beep , Beep2 , Beep3 , Beep4 , Beep5 , Beep6 , Size } |
Sound enumerated type. More... | |
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An enumerated type for the sounds, which will be cast to an unsigned integer and used for the index of the corresponding sample. Size
must be last.
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An enumerated type for the sprites, which will be cast to an unsigned integer and used for the index of the corresponding texture in graphics memory. Size
must be last.