Collision Math Toy
Ian Parberry's "Introduction to Game Physics"
Enumerations
GameDefines.h File Reference

Game specific defines. More...

#include "Defines.h"
#include "Sound.h"

Enumerations

enum class  eSprite : UINT {
  None , Background , Clip , Arrow ,
  Point , Ball , Circle , Dot ,
  Yellowline , Pinkline , Greenline , Blackline ,
  Redline , Unlitbumper , Litbumper , Unlitarc0 ,
  Litarc0 , Unlitarc1 , Litarc1 , Unlitarc2 ,
  Litarc2 , Unlitarc3 , Litarc3 , Unlittarget ,
  Littarget , Reticle , Halfreticle0 , Halfreticle1 ,
  Bigredreticle , Size
}
 Sprite enumerated type. More...
 
enum class  eSound : UINT {
  Boop , Bump , Blaster , Ballclick ,
  Launch , Sonic , Click , Tink ,
  Beep , Beep2 , Beep3 , Beep4 ,
  Beep5 , Beep6 , Size
}
 Sound enumerated type. More...
 

Enumeration Type Documentation

◆ eSound

enum eSound : UINT
strong

An enumerated type for the sounds, which will be cast to an unsigned integer and used for the index of the corresponding sample. Size must be last.

◆ eSprite

enum eSprite : UINT
strong

An enumerated type for the sprites, which will be cast to an unsigned integer and used for the index of the corresponding texture in graphics memory. Size must be last.