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Collision Math Toy
Ian Parberry's "Introduction to Game Physics"
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Dialog box code. More...
#include "DialogBox.h"
#include "GameDefines.h"
#include "ObjectManager.h"
#include "ComponentIncludes.h"
#include "shellapi.h"
#include "resource.h"
#include <commctrl.h>
Variables | |
const int | MINQTLEVELS = 1 |
Minimum number of quadtree levels. | |
const int | INITQTLEVELS = 3 |
Initial number of quadtree levels. | |
const int | MAXQTLEVELS = 5 |
Maximum number of quadtree levels. | |
const int | MINLAUNCH = 1 |
Minumum number of balls launched at a time. | |
const int | MAXLAUNCH = 1000 |
Maxumum number of balls launched at a time. | |
const int | MINITERATIONS = 1 |
Minimum number of move and collision iterations. | |
const int | MAXITERATIONS = 64 |
Maximum number of move and collision iterations. | |
This file contains some very windows-specific code for managing the control panel for this Collision Math Demo. It is hidden away from MyGame.cpp because it is long and intricate and I didn't want to stress you out too much (diddums).