Collision Math Toy
Ian Parberry's "Introduction to Game Physics"
Variables
DialogBox.cpp File Reference

Dialog box code. More...

#include "DialogBox.h"
#include "GameDefines.h"
#include "ObjectManager.h"
#include "ComponentIncludes.h"
#include "shellapi.h"
#include "resource.h"
#include <commctrl.h>

Variables

const int MINQTLEVELS = 1
 Minimum number of quadtree levels.
 
const int INITQTLEVELS = 3
 Initial number of quadtree levels.
 
const int MAXQTLEVELS = 5
 Maximum number of quadtree levels.
 
const int MINLAUNCH = 1
 Minumum number of balls launched at a time.
 
const int MAXLAUNCH = 1000
 Maxumum number of balls launched at a time.
 
const int MINITERATIONS = 1
 Minimum number of move and collision iterations.
 
const int MAXITERATIONS = 64
 Maximum number of move and collision iterations.
 

Detailed Description

This file contains some very windows-specific code for managing the control panel for this Collision Math Demo. It is hidden away from MyGame.cpp because it is long and intricate and I didn't want to stress you out too much (diddums).