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Collision Math Toy
Ian Parberry's "Introduction to Game Physics"
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Dialog box code. More...
#include "DialogBox.h"#include "GameDefines.h"#include "ObjectManager.h"#include "ComponentIncludes.h"#include "shellapi.h"#include "resource.h"#include <commctrl.h>Variables | |
| const int | MINQTLEVELS = 1 |
| Minimum number of quadtree levels. | |
| const int | INITQTLEVELS = 3 |
| Initial number of quadtree levels. | |
| const int | MAXQTLEVELS = 5 |
| Maximum number of quadtree levels. | |
| const int | MINLAUNCH = 1 |
| Minumum number of balls launched at a time. | |
| const int | MAXLAUNCH = 1000 |
| Maxumum number of balls launched at a time. | |
| const int | MINITERATIONS = 1 |
| Minimum number of move and collision iterations. | |
| const int | MAXITERATIONS = 64 |
| Maximum number of move and collision iterations. | |
This file contains some very windows-specific code for managing the control panel for this Collision Math Demo. It is hidden away from MyGame.cpp because it is long and intricate and I didn't want to stress you out too much (diddums).