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Collision Math Toy
Ian Parberry's "Introduction to Game Physics"
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Quadtree leaf. More...
#include <QuadTree.h>
Private Attributes | |
| std::vector< CShape * > | m_stdShapes [(UINT) eMotion::Size] |
| Shape lists. | |
Friends | |
| class | CQuadTree |
| class | CObjectManager |
Additional Inherited Members | |
Protected Attributes inherited from CQuadTreeNode | |
| CAabb2D | m_cAABB |
| Axially aligned bounding box. | |
| UINT | m_nNumDynamicShapes = 0 |
| Number of dynamic shapes in descendants. | |
| UINT | m_nNumKinematicShapes = 0 |
| Number of kinematic shapes in descendants. | |
| UINT | m_nNumShapes = 0 |
| Number of shapes of all motion types in descendants. | |
A quadtree leaf, which is a quadtree node that also stores a list of objects in the leaf's area.