Collision Math Toy
Ian Parberry's "Introduction to Game Physics"
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CQuadTreeLeaf Class Reference

Quadtree leaf. More...

#include <QuadTree.h>

Inheritance diagram for CQuadTreeLeaf:
CQuadTreeNode

Private Attributes

std::vector< CShape * > m_stdShapes [(UINT) eMotion::Size]
 Shape lists.
 

Friends

class CQuadTree
 
class CObjectManager
 

Additional Inherited Members

- Protected Attributes inherited from CQuadTreeNode
CAabb2D m_cAABB
 Axially aligned bounding box.
 
UINT m_nNumDynamicShapes = 0
 Number of dynamic shapes in descendants.
 
UINT m_nNumKinematicShapes = 0
 Number of kinematic shapes in descendants.
 
UINT m_nNumShapes = 0
 Number of shapes of all motion types in descendants.
 

Detailed Description

A quadtree leaf, which is a quadtree node that also stores a list of objects in the leaf's area.