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Colliding Shapes
Ian Parberry's "Introduction to Game Physics"
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Kinematic arc shape. More...
#include <Arc.h>
Public Member Functions | |
| CKinematicArc (CArcDesc &) | |
| Constructor. More... | |
| void | Rotate (const Vector2 &, float) |
| Rotate. More... | |
| void | Reset () |
| Reset orientation. More... | |
Public Member Functions inherited from CArc | |
| CArc (CArcDesc &) | |
| Constructor. More... | |
| bool | PreCollide (CContactDesc &) |
| Collision detection. More... | |
| bool | PtInSector (const Vector2 &) |
| Point in sector test. More... | |
| void | GetEndPts (Vector2 &, Vector2 &) |
| Get end points. More... | |
| void | GetTangents (Vector2 &, Vector2 &) |
| Get tangents. More... | |
Public Member Functions inherited from CCircle | |
| CCircle (const CCircleDesc &) | |
| Constructor. More... | |
| bool | PreCollide (CContactDesc &) |
| Collision detection. More... | |
| bool | PtInCircle (const Vector2 &) |
| Point in circle test. More... | |
| Vector2 | ClosestPt (const Vector2 &) |
| Closest point on circle. More... | |
| bool | Tangents (const Vector2 &, Vector2 &, Vector2 &) |
| Tangents through external point. More... | |
| bool | Tangents (CCircle *, CLineSegDesc &, CLineSegDesc &) |
| Common tangents. More... | |
| bool | Tangent (CCircle *, CLineSegDesc &) |
| Common tangent. More... | |
| float | GetRadius () |
| Get radius. More... | |
Public Member Functions inherited from CShape | |
| CShape (const CShapeDesc &) | |
| Constructor. More... | |
| virtual | ~CShape () |
| Destructor. More... | |
| const eShape | GetShapeType () const |
| Get shape type. More... | |
| const eMotion | GetMotionType () const |
| Get motion type. More... | |
| const CAabb2D & | GetAABB () const |
| Get AABB. More... | |
| const bool | GetSensor () const |
| Is this shape a sensor? More... | |
| const Vector2 & | GetPos () const |
| Get position. More... | |
| void | SetPos (const Vector2 &) |
| Set position. More... | |
| void | SetAABBPoint (const Vector2 &) |
| Set AABB point. More... | |
| void | AddAABBPoint (const Vector2 &) |
| Add AABB point. More... | |
| void | SetCanCollide (bool=true) |
| Turn collisions on or off. More... | |
| const bool | GetCanCollide () const |
| Get whether shape can collide. More... | |
| virtual void | move () |
| Translate. More... | |
| const bool | GetRotating () const |
| Get whether rotating. More... | |
| void | SetRotating (bool) |
| Start or stop rotating. More... | |
| const float | GetOrientation () const |
| Get orientation. More... | |
| const float | GetRotSpeed () const |
| Get rotation speed. More... | |
| const Vector2 & | GetRotCenter () const |
| Get rotation speed. More... | |
| const float | GetElasticity () const |
| Get elasticity. More... | |
| void | SetOrientation (float) |
| Set orientation. More... | |
| void | SetRotSpeed (float) |
| Set rotation speed. More... | |
| void | SetRotCenter (const Vector2 &) |
| Set center of rotation. More... | |
| void * | GetUserPtr () const |
| Get user pointer. More... | |
| void | SetUserPtr (void *) |
| Set user pointer. More... | |
Private Attributes | |
| Vector2 | m_vOldPos |
| Original position. | |
| float | m_fOldAngle0 |
| Original angle 0. | |
| float | m_fOldAngle1 |
| Original angle 1. | |
Additional Inherited Members | |
Protected Member Functions inherited from CArc | |
| void | Update () |
| Update from angles and radius. More... | |
| float | PtToAngle (const Vector2 &) |
| Point to angle. | |
Protected Attributes inherited from CArc | |
| Vector2 | m_vPt0 |
| Point 0. | |
| Vector2 | m_vPt1 |
| Point 1. | |
| float | m_fAngle0 |
| Angle from center to point 0. | |
| float | m_fAngle1 |
| Angle from center to point 1. | |
| Vector2 | m_vTangent0 |
| Tangent at point 0. | |
| Vector2 | m_vTangent1 |
| Tangent at point 1. | |
Protected Attributes inherited from CCircle | |
| float | m_fRadius = 0.0f |
| Radius. | |
| float | m_fRadiusSq = 0.0f |
| Radius squared, used for faster distance calculations. | |
Protected Attributes inherited from CShape | |
| eShape | m_eShapeType = eShape::Unknown |
| Type of shape. | |
| eMotion | m_eMotionType = eMotion::Static |
| How shape moves. | |
| float | m_fElasticity = 1.0f |
| Elasticity, aka restitution, bounciness. | |
| bool | m_bIsSensor = false |
| Sensor only, no rebound on collision. | |
| CAabb2D | m_cAABB |
| Axially aligned bounding box in World Space. | |
| bool | m_bCanCollide = true |
| Can collide with other shapes. | |
| float | m_fOrientation = 0.0f |
| Orientation angle. | |
| void * | m_pUser |
| Spare pointer for user in case they might need one. | |
| Vector2 | m_vRotCenter |
| Center of rotation. | |
| float | m_fRotSpeed = 0.0f |
| Rotation speed. | |
| bool | m_bRotating = false |
| Whether rotating. | |
Static Protected Attributes inherited from CShapeCommon | |
| static float | m_fGravity = 0.0f |
| Gravitational constant. | |
| static float | m_fTimeStep = 0.0f |
| Time step per animation frame (fictional). | |
An arc shape whose motion type is KINEMATIC.
| CKinematicArc::CKinematicArc | ( | CArcDesc & | r | ) |
Constructs a kinematic arc described by an arc descriptor.
| r | Arc descriptor. |
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virtual |
Reset to original orientation.
Reimplemented from CShape.
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virtual |
Rotate to a given orientation from original orientation.
| v | Center of rotation. |
| a | Angle increment from original orientation. |
Reimplemented from CShape.
1.8.14