![]() |
Colliding Shapes
Ian Parberry's "Introduction to Game Physics"
|
The shape common variables class. More...
#include <ShapeCommon.h>
Static Protected Attributes | |
static float | m_fGravity = 0.0f |
Gravitational constant. | |
static float | m_fTimeStep = 0.0f |
Time step per animation frame (fictional). | |
CShapeCommon is a singleton class that encapsulates things that are common to different shapes. Making it a singleton class means that we can avoid passing its member variables around as parameters, which makes the code minisculely faster, and more importantly, reduces function clutter.