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Colliding Shapes
Ian Parberry's "Introduction to Game Physics"
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Circle shape. More...
#include <Circle.h>
Public Member Functions | |
CCircle (const CCircleDesc &) | |
Constructor. More... | |
bool | PreCollide (CContactDesc &) |
Collision detection. More... | |
bool | PtInCircle (const Vector2 &) |
Point in circle test. More... | |
Vector2 | ClosestPt (const Vector2 &) |
Closest point on circle. More... | |
bool | Tangents (const Vector2 &, Vector2 &, Vector2 &) |
Tangents through external point. More... | |
bool | Tangents (CCircle *, CLineSegDesc &, CLineSegDesc &) |
Common tangents. More... | |
bool | Tangent (CCircle *, CLineSegDesc &) |
Common tangent. More... | |
float | GetRadius () |
Get radius. More... | |
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CShape (const CShapeDesc &) | |
Constructor. More... | |
virtual | ~CShape () |
Destructor. More... | |
const eShape | GetShapeType () const |
Get shape type. More... | |
const eMotion | GetMotionType () const |
Get motion type. More... | |
const CAabb2D & | GetAABB () const |
Get AABB. More... | |
const bool | GetSensor () const |
Is this shape a sensor? More... | |
const Vector2 & | GetPos () const |
Get position. More... | |
void | SetPos (const Vector2 &) |
Set position. More... | |
void | SetAABBPoint (const Vector2 &) |
Set AABB point. More... | |
void | AddAABBPoint (const Vector2 &) |
Add AABB point. More... | |
void | SetCanCollide (bool=true) |
Turn collisions on or off. More... | |
const bool | GetCanCollide () const |
Get whether shape can collide. More... | |
virtual void | Rotate (const Vector2 &, float) |
Rotate. More... | |
virtual void | Reset () |
Reset orientation. More... | |
virtual void | move () |
Translate. More... | |
const bool | GetRotating () const |
Get whether rotating. More... | |
void | SetRotating (bool) |
Start or stop rotating. More... | |
const float | GetOrientation () const |
Get orientation. More... | |
const float | GetRotSpeed () const |
Get rotation speed. More... | |
const Vector2 & | GetRotCenter () const |
Get rotation speed. More... | |
const float | GetElasticity () const |
Get elasticity. More... | |
void | SetOrientation (float) |
Set orientation. More... | |
void | SetRotSpeed (float) |
Set rotation speed. More... | |
void | SetRotCenter (const Vector2 &) |
Set center of rotation. More... | |
void * | GetUserPtr () const |
Get user pointer. More... | |
void | SetUserPtr (void *) |
Set user pointer. More... | |
Protected Attributes | |
float | m_fRadius = 0.0f |
Radius. | |
float | m_fRadiusSq = 0.0f |
Radius squared, used for faster distance calculations. | |
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eShape | m_eShapeType = eShape::Unknown |
Type of shape. | |
eMotion | m_eMotionType = eMotion::Static |
How shape moves. | |
float | m_fElasticity = 1.0f |
Elasticity, aka restitution, bounciness. | |
bool | m_bIsSensor = false |
Sensor only, no rebound on collision. | |
CAabb2D | m_cAABB |
Axially aligned bounding box in World Space. | |
bool | m_bCanCollide = true |
Can collide with other shapes. | |
float | m_fOrientation = 0.0f |
Orientation angle. | |
void * | m_pUser |
Spare pointer for user in case they might need one. | |
Vector2 | m_vRotCenter |
Center of rotation. | |
float | m_fRotSpeed = 0.0f |
Rotation speed. | |
bool | m_bRotating = false |
Whether rotating. | |
Additional Inherited Members | |
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static float | m_fGravity = 0.0f |
Gravitational constant. | |
static float | m_fTimeStep = 0.0f |
Time step per animation frame (fictional). | |
A circle is represented by the position of its center and its radius.
CCircle::CCircle | ( | const CCircleDesc & | r | ) |
Constructs a circle described by a circle descriptor.
r | Circle descriptor. |
Vector2 CCircle::ClosestPt | ( | const Vector2 & | p | ) |
Find the point on the perimeter of this circle that is closest to a given point.
p | A point. |
float CCircle::GetRadius | ( | ) |
Reader function for the radius.
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virtual |
Collision detection with a dynamic circle.
c | [in, out] Contact descriptor for this collision. |
Reimplemented from CShape.
bool CCircle::PtInCircle | ( | const Vector2 & | p | ) |
Determine whether a given point is strictly inside this circle, that is, if the point's distance to the center of this circle is strictly less that its radius.
p | A point. |
bool CCircle::Tangent | ( | CCircle * | pCirc, |
CLineSegDesc & | t | ||
) |
Compute the common tangent with another circle that is counterclockwise from the vector pointing from this circle to that one.
pCirc | Pointer to another circle. | |
[out] | t | Line segment descriptor for common tangent. |
bool CCircle::Tangents | ( | const Vector2 & | p, |
Vector2 & | p0, | ||
Vector2 & | p1 | ||
) |
Compute the points of intersection of tangents passing through a point. Note that there are two possible tangents to a circle that pass through a given point outside the circle. If the point is inside the circle, then the tangents don't exist.
p | Point that must lie on the tangents. | |
[out] | p0 | Intersection point with first tangent. |
[out] | p1 | Intersection point with second tangent. |
bool CCircle::Tangents | ( | CCircle * | pCirc, |
CLineSegDesc & | t0, | ||
CLineSegDesc & | t1 | ||
) |
A line tangent to circles at centers \(p_0\) and \(p_1\) of radii \(r_0\) and \(r_1 < r_0\) is constructed by constructing the tangent to a single circle of radius \(r_0 - r_1\) centered at \(p_0\) and through \(p_1\), then translating this line segment along the radius through \(p_0\) a distance \(r_1\). See J. Casey, "A sequel to the First Six Books of the Elements of Euclid", pp. 31-32, 1888.
pCirc | Pointer to another circle. | |
[out] | t0 | Line segment descriptor for first common tangent. |
[out] | t1 | Line segment descriptor for second common tangent. |