Colliding Shapes
Ian Parberry's "Introduction to Game Physics"
Public Member Functions | Public Attributes | List of all members
CCircleDesc Class Reference

Circle descriptor. More...

#include <Circle.h>

Inheritance diagram for CCircleDesc:
CShapeDesc CArcDesc CDynamicCircleDesc

Public Member Functions

 CCircleDesc ()
 Constructor. More...
 
 CCircleDesc (const Vector2 &, float, float=1.0f)
 Constructor. More...
 
- Public Member Functions inherited from CShapeDesc
 CShapeDesc (eShape)
 Constructor. More...
 
 CShapeDesc ()
 Default constructor. More...
 

Public Attributes

float m_fRadius = 0.0f
 Radius.
 
- Public Attributes inherited from CShapeDesc
eShape m_eShapeType = eShape::Unknown
 Type of shape.
 
Vector2 m_vPos
 Position.
 
float m_fElasticity = 1.0f
 Elasticity, aka restitution, bounciness.
 
eMotion m_eMotionType = eMotion::Static
 How shape moves.
 
bool m_bIsSensor = false
 Sensor only, no rebound.
 

Detailed Description

The circle descriptor describes a circle shape.

Constructor & Destructor Documentation

◆ CCircleDesc() [1/2]

CCircleDesc::CCircleDesc ( )

The default contructor creates a circle descriptor of zero radius.

◆ CCircleDesc() [2/2]

CCircleDesc::CCircleDesc ( const Vector2 &  p,
float  r,
float  e = 1.0f 
)

This constructor creates a circle descriptor given the circle's center, radius, and elasticity.

Parameters
pCenter point.
rRadius.
eElasticity.