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Colliding Shapes
Ian Parberry's "Introduction to Game Physics"
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Circle descriptor. More...
#include <Circle.h>
Public Member Functions | |
| CCircleDesc () | |
| Constructor. More... | |
| CCircleDesc (const Vector2 &, float, float=1.0f) | |
| Constructor. More... | |
Public Member Functions inherited from CShapeDesc | |
| CShapeDesc (eShape) | |
| Constructor. More... | |
| CShapeDesc () | |
| Default constructor. More... | |
Public Attributes | |
| float | m_fRadius = 0.0f |
| Radius. | |
Public Attributes inherited from CShapeDesc | |
| eShape | m_eShapeType = eShape::Unknown |
| Type of shape. | |
| Vector2 | m_vPos |
| Position. | |
| float | m_fElasticity = 1.0f |
| Elasticity, aka restitution, bounciness. | |
| eMotion | m_eMotionType = eMotion::Static |
| How shape moves. | |
| bool | m_bIsSensor = false |
| Sensor only, no rebound. | |
The circle descriptor describes a circle shape.
| CCircleDesc::CCircleDesc | ( | ) |
The default contructor creates a circle descriptor of zero radius.
| CCircleDesc::CCircleDesc | ( | const Vector2 & | p, |
| float | r, | ||
| float | e = 1.0f |
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| ) |
This constructor creates a circle descriptor given the circle's center, radius, and elasticity.
| p | Center point. |
| r | Radius. |
| e | Elasticity. |
1.8.14