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Colliding Shapes
Ian Parberry's "Introduction to Game Physics"
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Dynamic circle. More...
#include <DynamicCircle.h>
Public Member Functions | |
| CDynamicCircle (const CDynamicCircleDesc &) | |
| Constructor. More... | |
| void | move () |
| Move using Euler integration. More... | |
| bool | AABBCollide (CDynamicCircle *) |
| Collide detection using AABBs. More... | |
| void | PostCollide (const CContactDesc &) |
| Collision response. More... | |
| Vector2 | GetVel () |
| Get velocity. More... | |
| void | SetVel (const Vector2 &) |
| Set velocity. More... | |
Public Member Functions inherited from CCircle | |
| CCircle (const CCircleDesc &) | |
| Constructor. More... | |
| bool | PreCollide (CContactDesc &) |
| Collision detection. More... | |
| bool | PtInCircle (const Vector2 &) |
| Point in circle test. More... | |
| Vector2 | ClosestPt (const Vector2 &) |
| Closest point on circle. More... | |
| bool | Tangents (const Vector2 &, Vector2 &, Vector2 &) |
| Tangents through external point. More... | |
| bool | Tangents (CCircle *, CLineSegDesc &, CLineSegDesc &) |
| Common tangents. More... | |
| bool | Tangent (CCircle *, CLineSegDesc &) |
| Common tangent. More... | |
| float | GetRadius () |
| Get radius. More... | |
Public Member Functions inherited from CShape | |
| CShape (const CShapeDesc &) | |
| Constructor. More... | |
| virtual | ~CShape () |
| Destructor. More... | |
| const eShape | GetShapeType () const |
| Get shape type. More... | |
| const eMotion | GetMotionType () const |
| Get motion type. More... | |
| const CAabb2D & | GetAABB () const |
| Get AABB. More... | |
| const bool | GetSensor () const |
| Is this shape a sensor? More... | |
| const Vector2 & | GetPos () const |
| Get position. More... | |
| void | SetPos (const Vector2 &) |
| Set position. More... | |
| void | SetAABBPoint (const Vector2 &) |
| Set AABB point. More... | |
| void | AddAABBPoint (const Vector2 &) |
| Add AABB point. More... | |
| void | SetCanCollide (bool=true) |
| Turn collisions on or off. More... | |
| const bool | GetCanCollide () const |
| Get whether shape can collide. More... | |
| virtual void | Rotate (const Vector2 &, float) |
| Rotate. More... | |
| virtual void | Reset () |
| Reset orientation. More... | |
| const bool | GetRotating () const |
| Get whether rotating. More... | |
| void | SetRotating (bool) |
| Start or stop rotating. More... | |
| const float | GetOrientation () const |
| Get orientation. More... | |
| const float | GetRotSpeed () const |
| Get rotation speed. More... | |
| const Vector2 & | GetRotCenter () const |
| Get rotation speed. More... | |
| const float | GetElasticity () const |
| Get elasticity. More... | |
| void | SetOrientation (float) |
| Set orientation. More... | |
| void | SetRotSpeed (float) |
| Set rotation speed. More... | |
| void | SetRotCenter (const Vector2 &) |
| Set center of rotation. More... | |
| void * | GetUserPtr () const |
| Get user pointer. More... | |
| void | SetUserPtr (void *) |
| Set user pointer. More... | |
Private Member Functions | |
| void | PostCollideStatic (const CContactDesc &) |
| Collision response for static shape. More... | |
| void | PostCollideKinematic (const CContactDesc &) |
| Collision response for kinematic shape. More... | |
| void | PostCollideDynamic (const CContactDesc &) |
| Collision response for dynamic shape. More... | |
Private Attributes | |
| Vector2 | m_vVel |
| Velocity. Speed is measured in pixels per second. | |
| float | m_fMass = 0.0f |
| Mass. | |
Additional Inherited Members | |
Protected Attributes inherited from CCircle | |
| float | m_fRadius = 0.0f |
| Radius. | |
| float | m_fRadiusSq = 0.0f |
| Radius squared, used for faster distance calculations. | |
Protected Attributes inherited from CShape | |
| eShape | m_eShapeType = eShape::Unknown |
| Type of shape. | |
| eMotion | m_eMotionType = eMotion::Static |
| How shape moves. | |
| float | m_fElasticity = 1.0f |
| Elasticity, aka restitution, bounciness. | |
| bool | m_bIsSensor = false |
| Sensor only, no rebound on collision. | |
| CAabb2D | m_cAABB |
| Axially aligned bounding box in World Space. | |
| bool | m_bCanCollide = true |
| Can collide with other shapes. | |
| float | m_fOrientation = 0.0f |
| Orientation angle. | |
| void * | m_pUser |
| Spare pointer for user in case they might need one. | |
| Vector2 | m_vRotCenter |
| Center of rotation. | |
| float | m_fRotSpeed = 0.0f |
| Rotation speed. | |
| bool | m_bRotating = false |
| Whether rotating. | |
Static Protected Attributes inherited from CShapeCommon | |
| static float | m_fGravity = 0.0f |
| Gravitational constant. | |
| static float | m_fTimeStep = 0.0f |
| Time step per animation frame (fictional). | |
A dynamic circle is a circle shape that moves and can collide with static, kinematic, and dynamic shapes.
| CDynamicCircle::CDynamicCircle | ( | const CDynamicCircleDesc & | r | ) |
Constructs a dynamic circle described by a dynamic circle descriptor.
| r | Dynamic circle descriptor. |
| bool CDynamicCircle::AABBCollide | ( | CDynamicCircle * | pCirc | ) |
Does the AABB for this dynamic circle overlap the AABB for another dynamic circle?
| pCirc | Pointer to a dynamic circle. |
| Vector2 CDynamicCircle::GetVel | ( | ) |
Reader function for the velocity.
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virtual |
Move the shape using Euler integration, depending on the physics time step and the gravity constant.
Reimplemented from CShape.
| void CDynamicCircle::PostCollide | ( | const CContactDesc & | cd | ) |
Collision response for a dynamic circle colliding with a shape.
| cd | Contact descriptor which has been filled in by collision detection. |
|
private |
Collision response for a dynamic circle colliding with a dynamic shape.
| cd | Contact descriptor which has been filled in by collision detection. |
|
private |
Collision response for a dynamic circle colliding with a kinematic shape. This circle's velocity is affected by the kinematic shape's rotation. This code assumes that all elasticities are less than unity.
| cd | Contact descriptor that has been filled in by collision detection. |
|
private |
Collision response for a dynamic circle colliding with a static shape.
| cd | Contact descriptor which has been filled in by collision detection. |
| void CDynamicCircle::SetVel | ( | const Vector2 & | v | ) |
Set the velocity to a new value.
| v | New velocity. |
1.8.14