|  | Ball and Spring Toy
    Ian Parberry's "Introduction to Game Physics" | 
Code for the ragdoll class CRagdoll. More...
#include "Ragdoll.h"#include "ObjectManager.h"#include "Random.h"#include "Renderer.h"#include "GameDefines.h"| Variables | |
| const float | TORSO_LEN = 170.0f | 
| Length of torso. | |
| const float | SHOULDER_LEN = 90.0f | 
| Width of collar bone. | |
| const float | SHOULDER_DROP = 40.0f | 
| Height of collar bone. | |
| const float | HIP_LEN = 42.0f | 
| Width of pelvis. | |
| const float | HIP_DROP = 40.0f | 
| Height of pelvis. | |
| const float | LIMB_LEN = 100.0f | 
| Length of limb segments. | |
| const float | NECK_LEN = 78.0f | 
| Length of neck, obviously. | |
| const float | ELBOW_OFFSET = 15.0f | 
| Elbows stick out this much. | |
| const float | LEG_SPREAD = 5.0f | 
| Feet spread out this much. | |