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Ball and Spring Toy
Ian Parberry's "Introduction to Game Physics"
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Game specific defines. More...
#include "Defines.h"
Enumerations | |
enum class | eSprite : UINT { Background , Head , Ball , WoodCircle , Spring , Stick , Size } |
Sprite enumerated type. More... | |
enum class | eSound : UINT { Thump , Boing , Umph , Hop , Ok , Ow , Size } |
Sound enumerated type. More... | |
enum class | eBody : UINT { Chain2 , Chain3 , Chain4 , Wheel4 , Wheel5 , Wheel6 , RagDoll , Size } |
Body enumerated type. Enumerated type for the bodt type. | |
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An enumerated type for the sounds, which will be cast to an unsigned integer and used for the index of the corresponding sample. Size
must be last.
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An enumerated type for the sprites, which will be cast to an unsigned integer and used for the index of the corresponding texture in graphics memory. Size
must be last.