| BeginFrame() | LSpriteRenderer | virtual |
| BeginResourceUpload() | LRenderer3D | |
| BoxInFrustum(const BoundingBox &) const | LSpriteRenderer | |
| CloseDebugConsole() | LWindow | private |
| CreateDDSTexture(_In_z_ const wchar_t *, LTextureDesc &) | LRenderer3D | protected |
| CreateDeviceDependentResources() | LRenderer3D | private |
| CreateEffect() | LSpriteRenderer | protected |
| CreateGameWindow(HINSTANCE) | LWindow | private |
| CreateIndexBuffer() | LSpriteRenderer | protected |
| CreateVertexBuffer() | LSpriteRenderer | protected |
| CreateWICTexture(_In_z_ const wchar_t *, LTextureDesc &) | LRenderer3D | protected |
| Draw(const LSpriteDesc2D *) | LSpriteRenderer | |
| Draw(t, const Vector2 &, float=0) | LSpriteRenderer | |
| Draw(const LSpriteDesc3D *) | LSpriteRenderer | |
| Draw(std::vector< LSpriteDesc3D > &) | LSpriteRenderer | |
| DrawBoundingBox(t, const BoundingBox &) | LSpriteRenderer | |
| DrawCenteredText(const char *, XMVECTORF32=Colors::Black) | LRenderer3D | |
| DrawCenteredText(const wchar_t *, XMVECTORF32=Colors::Black) | LRenderer3D | |
| DrawLine(t, const Vector2 &, const Vector2 &) | LSpriteRenderer | |
| DrawScreenText(const char *, const Vector2 &, XMVECTORF32=Colors::Black) | LRenderer3D | |
| DrawScreenText(const wchar_t *, const Vector2 &, XMVECTORF32=Colors::Black) | LRenderer3D | |
| EndFrame() | LSpriteRenderer | virtual |
| EndResourceUpload() | LRenderer3D | |
| EnforceAspectRatio(WPARAM, RECT *) | LWindow | privatestatic |
| EnforceAspectRatio(MINMAXINFO *) | LWindow | privatestatic |
| GetAabb(int, int) const | LSpriteRenderer | |
| GetBorderSizes(int &w, int &h) | LWindow | privatestatic |
| GetCameraPos() const | LSpriteRenderer | |
| GetHeight(t) const | LSpriteRenderer | |
| GetNumFrames(t) const | LSpriteRenderer | |
| GetSize(t, float &, float &) const | LSpriteRenderer | |
| GetSize(t, UINT, float &, float &) const | LSpriteRenderer | |
| GetWidth(t) const | LSpriteRenderer | |
| InitGameWindow(_In_ HINSTANCE) | LWindow | private |
| Initialize(t n) | LSpriteRenderer | |
| LRenderer3D::Initialize(bool=true) | LRenderer3D | |
| Load(UINT, const char *, const char *, UINT) | LSpriteRenderer | protected |
| Load(t, const char *) | LSpriteRenderer | |
| LRenderer3D::Load() | LSettingsManager | |
| LoadByIndex(UINT, const char *) | LSpriteRenderer | protected |
| LoadScreenFont() | LRenderer3D | protected |
| LoadTexture(const char *, LTextureDesc &) | LRenderer3D | |
| LoadTextureFile(const char *, LTextureDesc &) | LRenderer3D | |
| LRenderer3D() | LRenderer3D | |
| LSpriteRenderer(eSpriteMode) | LSpriteRenderer | |
| m_bExitSizeMove | LWindowDesc | protectedstatic |
| m_bUseDepthStencil | LRenderer3D | private |
| m_eRenderMode | LSpriteRenderer | protected |
| m_f32BgColor | LRenderer3D | protected |
| m_fAspectRatio | LSettingsManager | protectedstatic |
| m_fCurZ | LSpriteRenderer | protected |
| m_hInst | LWindowDesc | protectedstatic |
| m_Hwnd | LWindowDesc | protectedstatic |
| m_IndexBuffer | LSpriteRenderer | protected |
| m_mapNameToIndex | LSpriteRenderer | protected |
| m_nIndexCount | LSpriteRenderer | protected |
| m_nNumResourceDesc | LRenderer3D | protected |
| m_nNumSprites | LSpriteRenderer | protected |
| m_nWinHeight | LSettings | protectedstatic |
| m_nWinWidth | LSettings | protectedstatic |
| m_orient | LCameraCommon | protectedstatic |
| m_pAudio | LComponent | protectedstatic |
| m_pCamera | LSpriteRenderer | protected |
| m_pCommandList | LRenderer3D | protected |
| m_pController | LComponent | protectedstatic |
| m_pD3DDevice | LRenderer3D | protected |
| m_pDescriptorHeap | LRenderer3D | protected |
| m_pDeviceResources | LRenderer3D | protected |
| m_pFont | LRenderer3D | protected |
| m_pGraphicsMemory | LRenderer3D | protected |
| m_pHeaps | LRenderer3D | protected |
| m_pIBufView | LSpriteRenderer | protected |
| m_pKeyboard | LComponent | protectedstatic |
| m_pPrimitiveBatch | LRenderer3D | protected |
| m_pRandom | LComponent | protectedstatic |
| m_pResourceUpload | LRenderer3D | protected |
| m_projection | LCameraCommon | protectedstatic |
| m_pSprite | LSpriteRenderer | protected |
| m_pSpriteBatch | LRenderer3D | protected |
| m_pSpriteEffect | LSpriteRenderer | protected |
| m_pStates | LRenderer3D | protected |
| m_pTextSpriteBatch | LRenderer3D | protected |
| m_pTexture | LRenderer3D | private |
| m_pTimer | LComponent | protectedstatic |
| m_pVBufView | LSpriteRenderer | protected |
| m_pXmlSettings | LSettingsManager | protectedstatic |
| m_RenderTargetState | LRenderer3D | protected |
| m_szName | LSettings | protectedstatic |
| m_VertexBuffer | LSpriteRenderer | protected |
| m_view | LCameraCommon | protectedstatic |
| m_vWinCenter | LSettings | protectedstatic |
| m_xmlDoc | LSettingsManager | private |
| OnDeviceLost() override | LRenderer3D | virtual |
| OnDeviceRestored() override | LRenderer3D | virtual |
| OpenDebugConsole() | LWindow | private |
| ProcessTexture(_In_ ComPtr< ID3D12Resource >, LTextureDesc &) | LRenderer3D | protected |
| SaveScreenShot() | LRenderer3D | |
| SetBgColor(const XMVECTORF32 &) | LRenderer3D | |
| SetCameraPos(const Vector3 &) | LSpriteRenderer | |
| SetWinSize(int, int) | LSettingsManager | protected |
| WinMain(_In_ HINSTANCE, bool, const t0 &, const t1 &, const t2 &) | LWindow | |
| WndProc(HWND, UINT, WPARAM, LPARAM) | LWindow | privatestatic |
| ~LRenderer3D() | LRenderer3D | virtual |
| ~LSpriteRenderer() | LSpriteRenderer | virtual |