BeginFrame() | LSpriteRenderer | virtual |
BeginResourceUpload() | LRenderer3D | |
BoxInFrustum(const BoundingBox &) const | LSpriteRenderer | |
CloseDebugConsole() | LWindow | private |
CreateDDSTexture(_In_z_ const wchar_t *, LTextureDesc &) | LRenderer3D | protected |
CreateDeviceDependentResources() | LRenderer3D | private |
CreateEffect() | LSpriteRenderer | protected |
CreateGameWindow(HINSTANCE) | LWindow | private |
CreateIndexBuffer() | LSpriteRenderer | protected |
CreateVertexBuffer() | LSpriteRenderer | protected |
CreateWICTexture(_In_z_ const wchar_t *, LTextureDesc &) | LRenderer3D | protected |
Draw(const LSpriteDesc2D *) | LSpriteRenderer | |
Draw(t, const Vector2 &, float=0) | LSpriteRenderer | |
Draw(const LSpriteDesc3D *) | LSpriteRenderer | |
Draw(std::vector< LSpriteDesc3D > &) | LSpriteRenderer | |
DrawBoundingBox(t, const BoundingBox &) | LSpriteRenderer | |
DrawCenteredText(const char *, XMVECTORF32=Colors::Black) | LRenderer3D | |
DrawCenteredText(const wchar_t *, XMVECTORF32=Colors::Black) | LRenderer3D | |
DrawLine(t, const Vector2 &, const Vector2 &) | LSpriteRenderer | |
DrawScreenText(const char *, const Vector2 &, XMVECTORF32=Colors::Black) | LRenderer3D | |
DrawScreenText(const wchar_t *, const Vector2 &, XMVECTORF32=Colors::Black) | LRenderer3D | |
EndFrame() | LSpriteRenderer | virtual |
EndResourceUpload() | LRenderer3D | |
EnforceAspectRatio(WPARAM, RECT *) | LWindow | privatestatic |
EnforceAspectRatio(MINMAXINFO *) | LWindow | privatestatic |
GetAabb(int, int) const | LSpriteRenderer | |
GetBorderSizes(int &w, int &h) | LWindow | privatestatic |
GetCameraPos() const | LSpriteRenderer | |
GetHeight(t) const | LSpriteRenderer | |
GetNumFrames(t) const | LSpriteRenderer | |
GetSize(t, float &, float &) const | LSpriteRenderer | |
GetSize(t, UINT, float &, float &) const | LSpriteRenderer | |
GetWidth(t) const | LSpriteRenderer | |
InitGameWindow(_In_ HINSTANCE) | LWindow | private |
Initialize(t n) | LSpriteRenderer | |
LRenderer3D::Initialize(bool=true) | LRenderer3D | |
Load(UINT, const char *, const char *, UINT) | LSpriteRenderer | protected |
Load(t, const char *) | LSpriteRenderer | |
LRenderer3D::Load() | LSettingsManager | |
LoadByIndex(UINT, const char *) | LSpriteRenderer | protected |
LoadScreenFont() | LRenderer3D | protected |
LoadTexture(const char *, LTextureDesc &) | LRenderer3D | |
LoadTextureFile(const char *, LTextureDesc &) | LRenderer3D | |
LRenderer3D() | LRenderer3D | |
LSpriteRenderer(eSpriteMode) | LSpriteRenderer | |
m_bExitSizeMove | LWindowDesc | protectedstatic |
m_bUseDepthStencil | LRenderer3D | private |
m_eRenderMode | LSpriteRenderer | protected |
m_f32BgColor | LRenderer3D | protected |
m_fAspectRatio | LSettingsManager | protectedstatic |
m_fCurZ | LSpriteRenderer | protected |
m_hInst | LWindowDesc | protectedstatic |
m_Hwnd | LWindowDesc | protectedstatic |
m_IndexBuffer | LSpriteRenderer | protected |
m_mapNameToIndex | LSpriteRenderer | protected |
m_nIndexCount | LSpriteRenderer | protected |
m_nNumResourceDesc | LRenderer3D | protected |
m_nNumSprites | LSpriteRenderer | protected |
m_nWinHeight | LSettings | protectedstatic |
m_nWinWidth | LSettings | protectedstatic |
m_orient | LCameraCommon | protectedstatic |
m_pAudio | LComponent | protectedstatic |
m_pCamera | LSpriteRenderer | protected |
m_pCommandList | LRenderer3D | protected |
m_pController | LComponent | protectedstatic |
m_pD3DDevice | LRenderer3D | protected |
m_pDescriptorHeap | LRenderer3D | protected |
m_pDeviceResources | LRenderer3D | protected |
m_pFont | LRenderer3D | protected |
m_pGraphicsMemory | LRenderer3D | protected |
m_pHeaps | LRenderer3D | protected |
m_pIBufView | LSpriteRenderer | protected |
m_pKeyboard | LComponent | protectedstatic |
m_pPrimitiveBatch | LRenderer3D | protected |
m_pRandom | LComponent | protectedstatic |
m_pResourceUpload | LRenderer3D | protected |
m_projection | LCameraCommon | protectedstatic |
m_pSprite | LSpriteRenderer | protected |
m_pSpriteBatch | LRenderer3D | protected |
m_pSpriteEffect | LSpriteRenderer | protected |
m_pStates | LRenderer3D | protected |
m_pTextSpriteBatch | LRenderer3D | protected |
m_pTexture | LRenderer3D | private |
m_pTimer | LComponent | protectedstatic |
m_pVBufView | LSpriteRenderer | protected |
m_pXmlSettings | LSettingsManager | protectedstatic |
m_RenderTargetState | LRenderer3D | protected |
m_szName | LSettings | protectedstatic |
m_VertexBuffer | LSpriteRenderer | protected |
m_view | LCameraCommon | protectedstatic |
m_vWinCenter | LSettings | protectedstatic |
m_xmlDoc | LSettingsManager | private |
OnDeviceLost() override | LRenderer3D | virtual |
OnDeviceRestored() override | LRenderer3D | virtual |
OpenDebugConsole() | LWindow | private |
ProcessTexture(_In_ ComPtr< ID3D12Resource >, LTextureDesc &) | LRenderer3D | protected |
SaveScreenShot() | LRenderer3D | |
SetBgColor(const XMVECTORF32 &) | LRenderer3D | |
SetCameraPos(const Vector3 &) | LSpriteRenderer | |
SetWinSize(int, int) | LSettingsManager | protected |
WinMain(_In_ HINSTANCE, bool, const t0 &, const t1 &, const t2 &) | LWindow | |
WndProc(HWND, UINT, WPARAM, LPARAM) | LWindow | privatestatic |
~LRenderer3D() | LRenderer3D | virtual |
~LSpriteRenderer() | LSpriteRenderer | virtual |