The LARC Game Engine
A Simple Game Engine from the Laboratory for Recreational Computing
LRenderer3D Member List

This is the complete list of members for LRenderer3D, including all inherited members.

BeginFrame()LRenderer3Dvirtual
BeginResourceUpload()LRenderer3D
CloseDebugConsole()LWindowprivate
CreateDDSTexture(_In_z_ const wchar_t *, LTextureDesc &)LRenderer3Dprotected
CreateDeviceDependentResources()LRenderer3Dprivate
CreateGameWindow(HINSTANCE)LWindowprivate
CreateWICTexture(_In_z_ const wchar_t *, LTextureDesc &)LRenderer3Dprotected
DrawCenteredText(const char *, XMVECTORF32=Colors::Black)LRenderer3D
DrawCenteredText(const wchar_t *, XMVECTORF32=Colors::Black)LRenderer3D
DrawScreenText(const char *, const Vector2 &, XMVECTORF32=Colors::Black)LRenderer3D
DrawScreenText(const wchar_t *, const Vector2 &, XMVECTORF32=Colors::Black)LRenderer3D
EndFrame()LRenderer3Dvirtual
EndResourceUpload()LRenderer3D
EnforceAspectRatio(WPARAM, RECT *)LWindowprivatestatic
EnforceAspectRatio(MINMAXINFO *)LWindowprivatestatic
GetBorderSizes(int &w, int &h)LWindowprivatestatic
InitGameWindow(_In_ HINSTANCE)LWindowprivate
Initialize(bool=true)LRenderer3D
Load()LSettingsManager
LoadScreenFont()LRenderer3Dprotected
LoadTexture(const char *, LTextureDesc &)LRenderer3D
LoadTextureFile(const char *, LTextureDesc &)LRenderer3D
LRenderer3D()LRenderer3D
m_bExitSizeMoveLWindowDescprotectedstatic
m_bUseDepthStencilLRenderer3Dprivate
m_f32BgColorLRenderer3Dprotected
m_fAspectRatioLSettingsManagerprotectedstatic
m_hInstLWindowDescprotectedstatic
m_HwndLWindowDescprotectedstatic
m_nNumResourceDescLRenderer3Dprotected
m_nWinHeightLSettingsprotectedstatic
m_nWinWidthLSettingsprotectedstatic
m_orientLCameraCommonprotectedstatic
m_pAudioLComponentprotectedstatic
m_pCommandListLRenderer3Dprotected
m_pControllerLComponentprotectedstatic
m_pD3DDeviceLRenderer3Dprotected
m_pDescriptorHeapLRenderer3Dprotected
m_pDeviceResourcesLRenderer3Dprotected
m_pFontLRenderer3Dprotected
m_pGraphicsMemoryLRenderer3Dprotected
m_pHeapsLRenderer3Dprotected
m_pKeyboardLComponentprotectedstatic
m_pPrimitiveBatchLRenderer3Dprotected
m_pRandomLComponentprotectedstatic
m_pResourceUploadLRenderer3Dprotected
m_projectionLCameraCommonprotectedstatic
m_pSpriteBatchLRenderer3Dprotected
m_pStatesLRenderer3Dprotected
m_pTextSpriteBatchLRenderer3Dprotected
m_pTextureLRenderer3Dprivate
m_pTimerLComponentprotectedstatic
m_pXmlSettingsLSettingsManagerprotectedstatic
m_RenderTargetStateLRenderer3Dprotected
m_szNameLSettingsprotectedstatic
m_viewLCameraCommonprotectedstatic
m_vWinCenterLSettingsprotectedstatic
m_xmlDocLSettingsManagerprivate
OnDeviceLost() overrideLRenderer3Dvirtual
OnDeviceRestored() overrideLRenderer3Dvirtual
OpenDebugConsole()LWindowprivate
ProcessTexture(_In_ ComPtr< ID3D12Resource >, LTextureDesc &)LRenderer3Dprotected
SaveScreenShot()LRenderer3D
SetBgColor(const XMVECTORF32 &)LRenderer3D
SetWinSize(int, int)LSettingsManagerprotected
WinMain(_In_ HINSTANCE, bool, const t0 &, const t1 &, const t2 &)LWindow
WndProc(HWND, UINT, WPARAM, LPARAM)LWindowprivatestatic
~LRenderer3D()LRenderer3Dvirtual