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The LARC Game Engine
A Simple Game Engine from the Laboratory for Recreational Computing
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The 3D sprite descriptor. More...
#include <SpriteDesc.h>
Inherits CSpriteDesc.
Public Member Functions | |
| CSpriteDesc3D (const CSpriteDesc2D &, float) | |
| Constructor. More... | |
| CSpriteDesc3D () | |
| Default constructor. | |
Public Attributes | |
| Vector3 | m_vPos = Vector3::Zero |
| Position. | |
| BoundingBox | m_sAabb |
| Axially aligned bounding box. | |
| float | m_fYaw = 0.0f |
| Y-axis rotation. | |
| float | m_fPitch = 0.0f |
| X-axis rotation. | |
Describes the sprite draw parameters for 3D sprites.
| CSpriteDesc3D::CSpriteDesc3D | ( | const CSpriteDesc2D & | d, |
| float | z | ||
| ) |
Construct a 3D sprite descriptor from a 2D sprite descriptor and a depth.
| d | A 2D sprite descriptor. |
| z | Depth. |
1.8.14