![]() |
Top-down Shooter With Death
A Top-Down Shooter in Which Characters Die
|
The player object. More...
#include <Player.h>
Public Member Functions | |
| CPlayer (const Vector2 &p) | |
| Constructor. More... | |
| virtual void | move () |
| Move player object. More... | |
| void | SetSpeed (const float speed) |
| Set speed. More... | |
| void | SetRotSpeed (const float speed) |
| Set rotational velocity. More... | |
| void | StrafeLeft () |
| Strafe left. More... | |
| void | StrafeRight () |
| Strafe right. More... | |
| void | StrafeBack () |
| Strafe back. More... | |
| const Vector2 & | GetPos () const |
| Get position. More... | |
Public Member Functions inherited from CObject | |
| CObject (eSprite, const Vector2 &) | |
| Constructor. More... | |
| virtual | ~CObject () |
| Destructor. | |
| void | move () |
| Move object. More... | |
| void | draw () |
| Draw object. More... | |
| const bool | isBullet () const |
| Is a bullet. More... | |
Protected Member Functions | |
| virtual void | CollisionResponse (const Vector2 &, float, CObject *=nullptr) |
| Collision response. More... | |
| virtual void | DeathFX () |
| Death special effects. More... | |
Protected Member Functions inherited from CObject | |
| const Vector2 | GetViewVector () const |
| Compute view vector. More... | |
Protected Attributes | |
| const UINT | m_nMaxHealth = 12 |
| Maximum health. | |
| UINT | m_nHealth = m_nMaxHealth |
| Current health. | |
| bool | m_bStrafeLeft = false |
| Strafe left. | |
| bool | m_bStrafeRight = false |
| Strafe right. | |
| bool | m_bStrafeBack = false |
| Strafe back. | |
Protected Attributes inherited from CObject | |
| float | m_fRadius = 0 |
| Bounding circle radius. | |
| float | m_fSpeed = 0 |
| Speed. | |
| float | m_fRotSpeed = 0 |
| Rotational speed. | |
| Vector2 | m_vVelocity |
| Velocity. | |
| bool | m_bStatic = true |
| Is static (does not move). | |
| bool | m_bIsTarget = true |
| Is a target. | |
| bool | m_bIsBullet = false |
| Is a bullet. | |
| LEventTimer * | m_pGunFireEvent = nullptr |
| Gun fire event. | |
Additional Inherited Members | |
Static Protected Attributes inherited from CCommon | |
| static LSpriteRenderer * | m_pRenderer = nullptr |
| Pointer to renderer. | |
| static CObjectManager * | m_pObjectManager = nullptr |
| Pointer to object manager. | |
| static LParticleEngine2D * | m_pParticleEngine = nullptr |
| Pointer to particle engine. | |
| static bool | m_bGodMode = false |
| God mode flag. | |
| static Vector2 | m_vWorldSize = Vector2::Zero |
| World height and width. | |
| static CPlayer * | m_pPlayer = nullptr |
| Pointer to player character. | |
The abstract representation of the player object. The player differs from the other objects in the game in that it moves in respond to device inputs.
| CPlayer::CPlayer | ( | const Vector2 & | p | ) |
Create and initialize an player object given its initial position.
| p | Initial position of player. |
|
protectedvirtual |
Response to collision. If the object being collided with is a bullet, then play a sound, otherwise call CObject::CollisionResponse for the default collision response.
| norm | Collision normal. |
| d | Overlap distance. |
| pObj | Pointer to object being collided with (defaults to nullptr, which means collision with a wall). |
Reimplemented from CObject.
|
protectedvirtual |
Perform a particle effect to mark the death of the player.
Reimplemented from CObject.
| const Vector2 & CPlayer::GetPos | ( | ) | const |
Reader function for position.
|
virtual |
Move and rotate in response to device input. The amount of motion and rotation speed is proportional to the frame time.
| void CPlayer::SetRotSpeed | ( | const float | speed | ) |
Set the object's rotational speed in revolutions per second. This function will be called in response to device inputs.
| speed | Rotational speed in RPS. |
| void CPlayer::SetSpeed | ( | const float | speed | ) |
Set the object's speed, assuming that the object moves in the direction of its view vector. This function will be called in response to device inputs.
| speed | Speed. |
| void CPlayer::StrafeBack | ( | ) |
Set the strafe back flag. This function will be called in response to device inputs.
| void CPlayer::StrafeLeft | ( | ) |
Set the strafe left flag. This function will be called in response to device inputs.
| void CPlayer::StrafeRight | ( | ) |
Set the strafe right flag. This function will be called in response to device inputs.
1.8.14