![]() |
Top-down Shooter With Death
A Top-Down Shooter in Which Characters Die
|
Game specific defines. More...
#include "Defines.h"
Enumerations | |
enum | eSprite : UINT { Background, Bullet, Bullet2, Player, Turret, Smoke, Spark, Size } |
Sprite enumerated type. More... | |
enum | eSound : UINT { Start, Boom, Clang, Grunt, Gun, Ricochet, Size } |
Sound enumerated type. More... | |
enum | eGameState { Playing, Waiting } |
Game state enumerated type. More... | |
|
strong |
An enumerated type for the game state, which can be either playing or waiting a short interval for the level to end after winning or losing to let sounds and particle effects play to the end without being cut short.
|
strong |
An enumerated type for the sounds, which will be cast to an unsigned integer and used for the index of the corresponding sample. Size
must be last.
|
strong |
An enumerated type for the sprites, which will be cast to an unsigned integer and used for the index of the corresponding texture in graphics memory. Size
must be last.