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The Stroop Test Game
Ian Parberry's "Introduction to Game Physics"
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Code for CObjectManager. More...
#include "ObjectManager.h"#include "Particle.h"#include "VectorField.h"#include "BubbleEngine.h"#include "ComponentIncludes.h"Functions | |
| eSprite | SpriteType (char c) |
| Get sprite type corresponding to a character, assuming that the character is one of the letters that make up the colors "red", "green", or "blue". Returns eSprite::Size otherwise. More... | |
Variables | |
| const float | WORD_EXPLODE_DELAY = 15.0f |
| Delay before a word explodes. | |
| const float | LETTER_EXPLODE_DELAY = 4.0f |
| Delay before a letter explodes. | |
Code for CObjectManager.
| eSprite SpriteType | ( | char | c | ) |
Get sprite type corresponding to a character, assuming that the character is one of the letters that make up the colors "red", "green", or "blue". Returns eSprite::Size otherwise.
| c | Character. |