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The Stroop Test Game
Ian Parberry's "Introduction to Game Physics"
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Code for CObjectManager. More...
#include "ObjectManager.h"
#include "Particle.h"
#include "VectorField.h"
#include "BubbleEngine.h"
#include "ComponentIncludes.h"
Functions | |
eSprite | SpriteType (char c) |
Get sprite type corresponding to a character, assuming that the character is one of the letters that make up the colors "red", "green", or "blue". Returns eSprite::Size otherwise. More... | |
Variables | |
const float | WORD_EXPLODE_DELAY = 15.0f |
Delay before a word explodes. | |
const float | LETTER_EXPLODE_DELAY = 4.0f |
Delay before a letter explodes. | |
Code for CObjectManager.
eSprite SpriteType | ( | char | c | ) |
Get sprite type corresponding to a character, assuming that the character is one of the letters that make up the colors "red", "green", or "blue". Returns eSprite::Size otherwise.
c | Character. |