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Ball and Spring Toy
Ian Parberry's "Introduction to Game Physics"
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The common variables class. More...
#include <Common.h>
Static Protected Attributes | |
static CRenderer * | m_pRenderer = nullptr |
Pointer to the renderer. | |
static CObjectManager * | m_pObjectManager = nullptr |
Pointer to the object manager. | |
static eBody | m_eCurrentBody = (eBody)0 |
Current body type. | |
CCommon is a singleton class that encapsulates things that are common to different game components, including game state variables. Making it a singleton class means that we can avoid passing its member variables around as parameters, which makes the code minisculely faster, and more importantly, reduces function clutter.