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Colliding Shapes
Ian Parberry's "Introduction to Game Physics"
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Kinematic line segment shape. More...
#include <LineSeg.h>
Public Member Functions | |
| CKinematicLineSeg (CLineSegDesc &) | |
| Constructor. More... | |
| void | Rotate (const Vector2 &, float) |
| Rotate. More... | |
| void | Reset () |
| Reset orientation. More... | |
Public Member Functions inherited from CLineSeg | |
| CLineSeg (CLineSegDesc &) | |
| Constructor. More... | |
| bool | PreCollide (CContactDesc &) |
| Collision detection. More... | |
| void | GetEndPts (Vector2 &, Vector2 &) |
| Get end points. More... | |
| void | GetTangents (Vector2 &, Vector2 &) |
| Get tangents. More... | |
| const Vector2 & | GetNormal () |
| Get normal. More... | |
Public Member Functions inherited from CLine | |
| CLine (const Vector2 &, float) | |
| Constructor. More... | |
Public Member Functions inherited from CShape | |
| CShape (const CShapeDesc &) | |
| Constructor. More... | |
| virtual | ~CShape () |
| Destructor. More... | |
| const eShape | GetShapeType () const |
| Get shape type. More... | |
| const eMotion | GetMotionType () const |
| Get motion type. More... | |
| const CAabb2D & | GetAABB () const |
| Get AABB. More... | |
| const bool | GetSensor () const |
| Is this shape a sensor? More... | |
| const Vector2 & | GetPos () const |
| Get position. More... | |
| void | SetPos (const Vector2 &) |
| Set position. More... | |
| void | SetAABBPoint (const Vector2 &) |
| Set AABB point. More... | |
| void | AddAABBPoint (const Vector2 &) |
| Add AABB point. More... | |
| void | SetCanCollide (bool=true) |
| Turn collisions on or off. More... | |
| const bool | GetCanCollide () const |
| Get whether shape can collide. More... | |
| virtual void | move () |
| Translate. More... | |
| const bool | GetRotating () const |
| Get whether rotating. More... | |
| void | SetRotating (bool) |
| Start or stop rotating. More... | |
| const float | GetOrientation () const |
| Get orientation. More... | |
| const float | GetRotSpeed () const |
| Get rotation speed. More... | |
| const Vector2 & | GetRotCenter () const |
| Get rotation speed. More... | |
| const float | GetElasticity () const |
| Get elasticity. More... | |
| void | SetOrientation (float) |
| Set orientation. More... | |
| void | SetRotSpeed (float) |
| Set rotation speed. More... | |
| void | SetRotCenter (const Vector2 &) |
| Set center of rotation. More... | |
| void * | GetUserPtr () const |
| Get user pointer. More... | |
| void | SetUserPtr (void *) |
| Set user pointer. More... | |
Private Attributes | |
| Vector2 | m_vOldPt0 |
| Old point 0. | |
| Vector2 | m_vOldPt1 |
| Old point 1. | |
Additional Inherited Members | |
Protected Member Functions inherited from CLineSeg | |
| void | Update () |
| Update other properties from the end points. More... | |
Protected Member Functions inherited from CLine | |
| Vector2 | Intersect (const CLine &) |
| Get intersection point with line. More... | |
| Vector2 | ClosestPt (const Vector2 &) |
| Get closest point on line. More... | |
Protected Attributes inherited from CLineSeg | |
| Vector2 | m_vPt0 |
| Point at end of line segment. | |
| Vector2 | m_vPt1 |
| Point at other end of line segment. | |
| Vector2 | m_vTangent0 |
| Tangent at point 0. | |
| Vector2 | m_vTangent1 |
| Tangent at point 1. | |
| Vector2 | m_vNormal |
| Normal to line segment. | |
Protected Attributes inherited from CLine | |
| float | m_fGradient = 0.0f |
| Gradient. | |
| float | m_fInverseGradient = 0.0f |
| Inverse gradient. | |
| float | m_fYIntercept = 0.0f |
| Intercept with Y axis. | |
| float | m_fXIntercept = 0.0f |
| Intercept with X axis. | |
Protected Attributes inherited from CShape | |
| eShape | m_eShapeType = eShape::Unknown |
| Type of shape. | |
| eMotion | m_eMotionType = eMotion::Static |
| How shape moves. | |
| float | m_fElasticity = 1.0f |
| Elasticity, aka restitution, bounciness. | |
| bool | m_bIsSensor = false |
| Sensor only, no rebound on collision. | |
| CAabb2D | m_cAABB |
| Axially aligned bounding box in World Space. | |
| bool | m_bCanCollide = true |
| Can collide with other shapes. | |
| float | m_fOrientation = 0.0f |
| Orientation angle. | |
| void * | m_pUser |
| Spare pointer for user in case they might need one. | |
| Vector2 | m_vRotCenter |
| Center of rotation. | |
| float | m_fRotSpeed = 0.0f |
| Rotation speed. | |
| bool | m_bRotating = false |
| Whether rotating. | |
Static Protected Attributes inherited from CShapeCommon | |
| static float | m_fGravity = 0.0f |
| Gravitational constant. | |
| static float | m_fTimeStep = 0.0f |
| Time step per animation frame (fictional). | |
A line segment whose motion type is KINEMATIC.
| CKinematicLineSeg::CKinematicLineSeg | ( | CLineSegDesc & | r | ) |
Constructs a kinematic line segment described by an line segment descriptor.
| r | Line segment descriptor. |
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virtual |
Reset to original orientation.
Reimplemented from CShape.
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virtual |
Rotate to a given orientation from original orientation.
| v | Center of rotation. |
| a | Angle increment from original orientation. |
Reimplemented from CShape.
1.8.14