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Box2D Joint Toy
Ian Parberry's "Introduction to Game Physics"
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Sir Isaac Newton. More...
#include <Isaac.h>
Public Member Functions | |
| CSirIsaacNewton () | |
| Constructor. | |
| void | draw () |
| Draw. More... | |
| void | step (const Vector2 &) |
| Animation step. More... | |
Private Attributes | |
| Vector2 | m_vFacePos |
| Face position. | |
| Vector2 | m_vEyePos |
| Neutral eye position. | |
| Vector2 | m_vEyeOffset |
| Eye offset from neutral position. | |
Additional Inherited Members | |
Static Protected Attributes inherited from CCommon | |
| static b2World * | m_pPhysicsWorld = nullptr |
| Pointer to Box2D Physics World. | |
| static CRenderer * | m_pRenderer = nullptr |
| Pointer to the renderer. | |
| static CObjectManager * | m_pObjectManager = nullptr |
| Pointer to the object manager. | |
| static CWindmill * | m_pWindmill = nullptr |
| Pointer to windmill. | |
| static CGear * | m_pGear = nullptr |
| Pointer to gear system. | |
| static CNautilusGear * | m_pNautilusGear = nullptr |
| Pointer to Nautilus gear system. | |
| static CRackAndPinion * | m_pRackAndPinion = nullptr |
| Pointer to rack-and-pinion. | |
| static CCar * | m_pCar = nullptr |
| Pointer to car. | |
| static CRamp * | m_pRamp = nullptr |
| Pointer to ramp. | |
| static CNewtonsCradle * | m_pNewtonsCradle = nullptr |
| Pointer to Newton's Cradle. | |
| static CPulley * | m_pPulley = nullptr |
| Pointer to pulley system. | |
| static eLevel | m_eCurLevel = eLevel::Windmill |
| Current level. | |
Sir Isaac Newton.
Sir Isaac Newton will swivel his eyes in a desired direction.
| void CSirIsaacNewton::draw | ( | ) |
Draw.
Draw Sir Isaac with his eyeballs drawn before his face so that everything looks right.
| void CSirIsaacNewton::step | ( | const Vector2 & | v | ) |
Animation step.
Set the eye offset in a particular direction.
| v | Look-at point. |