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    Box2D Joint Toy
    
   Ian Parberry's "Introduction to Game Physics" 
   | 
 
The windmill class. More...
#include <Windmill.h>
  
Public Member Functions | |
| CWindmill (float, float) | |
| Constructor.  More... | |
| void | reverse () | 
| Reverse motor.  More... | |
Private Member Functions | |
| b2Body * | CreateBlade (float, float) | 
| Create the blades.  More... | |
| b2Body * | CreateBase (float, float) | 
| Create the base.  More... | |
Private Attributes | |
| b2RevoluteJoint * | m_pJoint = nullptr | 
| Pointer to revolute joint.  | |
Additional Inherited Members | |
  Static Protected Attributes inherited from CCommon | |
| static b2World * | m_pPhysicsWorld = nullptr | 
| Pointer to Box2D Physics World.  | |
| static CRenderer * | m_pRenderer = nullptr | 
| Pointer to the renderer.  | |
| static CObjectManager * | m_pObjectManager = nullptr | 
| Pointer to the object manager.  | |
| static CWindmill * | m_pWindmill = nullptr | 
| Pointer to windmill.  | |
| static CGear * | m_pGear = nullptr | 
| Pointer to gear system.  | |
| static CNautilusGear * | m_pNautilusGear = nullptr | 
| Pointer to Nautilus gear system.  | |
| static CRackAndPinion * | m_pRackAndPinion = nullptr | 
| Pointer to rack-and-pinion.  | |
| static CCar * | m_pCar = nullptr | 
| Pointer to car.  | |
| static CRamp * | m_pRamp = nullptr | 
| Pointer to ramp.  | |
| static CNewtonsCradle * | m_pNewtonsCradle = nullptr | 
| Pointer to Newton's Cradle.  | |
| static CPulley * | m_pPulley = nullptr | 
| Pointer to pulley system.  | |
| static eLevel | m_eCurLevel = eLevel::Windmill | 
| Current level.  | |
The windmill class.
A windmill with the vanes propelled by a revolute joint with a motor.
| CWindmill::CWindmill | ( | float | x, | 
| float | y | ||
| ) | 
Constructor.
Create physics bodies for the windmill's blades and base, and a rotational joint between them.
| x | X coordinate in Physics World units. | 
| y | Y coordinate in Physics World units. | 
      
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  private | 
Create the base.
Create a physics body for the windmill base in Physics World.
| x | X coordinate in Physics World units. | 
| y | Y coordinate in Physics World units. | 
      
  | 
  private | 
Create the blades.
Create a physics body for the windmill blades in Physics World.
| x | X coordinate in Physics World units. | 
| y | Y coordinate in Physics World units. | 
| void CWindmill::reverse | ( | ) | 
Reverse motor.
Reverse the windmill by setting the motor speed on the revolute joint.