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Box2D Cannon Game With Stars
Ian Parberry's "Introduction to Game Physics"
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The heads-up display. More...
#include <Hud.h>
Public Member Functions | |
~CHeadsUpDisplay () | |
Destructor. | |
void | draw (UINT, float, float) |
Draw HUD. More... | |
void | Initialize () |
Create HUD objects. More... | |
Private Attributes | |
std::vector< CObject * > | m_stdList |
Object list. | |
Additional Inherited Members | |
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static b2World * | m_pPhysicsWorld = nullptr |
Pointer to Box2D Physics World. | |
static CRenderer * | m_pRenderer = nullptr |
Pointer to Render World. | |
static CObjectManager * | m_pObjectManager = nullptr |
Pointer to object manager. | |
static LParticleEngine2D * | m_pParticleEngine = nullptr |
Pointer to particle engine. | |
static bool | m_bEasterEgg = false |
Easter egg! | |
The heads-up display.
The HUD consists of a temperature guage and a clock, both of which are animated.
void CHeadsUpDisplay::draw | ( | UINT | secs, |
float | t, | ||
float | mt | ||
) |
Draw HUD.
Draw the temperature guage and clock.
secs | Number of seconds to display on clock. |
t | Temperature to display on thermometer. |
mt | Maximimum temperature that thermometer can display. |
void CHeadsUpDisplay::Initialize | ( | ) |
Create HUD objects.
Create the HUD objects and collect them in the object list.