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Box2D Cannon Game With Stars
Ian Parberry's "Introduction to Game Physics"
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Render World. More...
#include <Renderer.h>
Public Member Functions | |
CRenderer () | |
Constructor. | |
void | LoadImages () |
Load images. More... | |
Render World.
Render world handles the game-specific rendering tasks, relying on CRenderer to do all of the actual API-specific rendering.
void CRenderer::LoadImages | ( | ) |
Load images.
Load the specific images needed for this game. This is where eSprite values from GameDefines.h get tied to the names of sprite tags in gamesettings.xml. Those sprite tags contain the name of the corresponding image file. If the image tag or the image file are missing, then the game should abort from deeper in the Engine code, leaving you with a dialog box that tells you what went wrong.