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The Box2D Blank Game
A Blank 2D Game with Box2D and a Contact Listener for Sounds
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The game object. More...
#include <Object.h>
Public Member Functions | |
| CObject (eSprite, b2Body *) | |
| Constructor. More... | |
| ~CObject () | |
| Destructor. More... | |
| void | Update () |
| Update from Physics Engine. | |
| const eSprite | GetSpriteType () const |
| Get sprite type. More... | |
| const Vector2 | GetPos () const |
| Get position in renderer coordinates. More... | |
| const float | GetSpeed () const |
| Get speed in renderer units. More... | |
Private Attributes | |
| b2Body * | m_pBody = nullptr |
| Physics World body. | |
Additional Inherited Members | |
Static Protected Attributes inherited from CCommon | |
| static b2World * | m_pPhysicsWorld = nullptr |
| Pointer to Box2D Physics World. | |
| static CRenderer * | m_pRenderer = nullptr |
| Pointer to the Renderer. | |
| static CObjectManager * | m_pObjectManager = nullptr |
| Pointer to the Object Manager. | |
| static LParticleEngine2D * | m_pParticleEngine = nullptr |
| Pointer to particle engine. | |
Game objects are responsible for remembering information about themselves, in particular, their representations in the Renderer and Physics World.
| CObject::CObject | ( | eSprite | t, |
| b2Body * | b | ||
| ) |
This constructor assumes that a Physics World body has already been created for this object. It then has responsibility for deleting it in its destructor.
| t | Sprite type. |
| b | Pointer to Physics World body. |
| CObject::~CObject | ( | ) |
This destructor assumes that Box2D hasn't been shut down yet.
| const Vector2 CObject::GetPos | ( | ) | const |
Reader function for position in Render World.
| const float CObject::GetSpeed | ( | ) | const |
Reader function for speed in Render World.
| const eSprite CObject::GetSpriteType | ( | ) | const |
Reader function for sprite type.