The Box2D Blank Game
A Blank 2D Game with Box2D and a Contact Listener for Sounds
Public Member Functions | List of all members
CRenderer Class Reference

The Renderer. More...

#include <Renderer.h>

Inheritance diagram for CRenderer:

Public Member Functions

 CRenderer ()
 Constructor.
 
void LoadImages ()
 Load images. More...
 

Detailed Description

the Renderer handles the game-specific rendering tasks, relying on the base class to do all of the actual API-specific rendering.

Member Function Documentation

◆ LoadImages()

void CRenderer::LoadImages ( )

Load the specific images needed for this game. This is where eSprite values from GameDefines.h get tied to the names of sprite tags in gamesettings.xml. Those sprite tags contain the name of the corresponding image file. If the image tag or the image file are missing, then the game should abort from deeper in the Engine code, leaving you with a dialog box that tells you what went wrong.