The LARC Game Engine
A Simple Game Engine from the Laboratory for Recreational Computing
LSound Member List

This is the complete list of members for LSound, including all inherited members.

BeginFrame()LSound
createInstances(size_t, size_t, SOUND_EFFECT_INSTANCE_FLAGS)LSoundprotected
DEPTHLSoundprivate
getNextInstance(size_t)LSoundprotected
Initialize(t n)LSound
Load(t, const char *)LSound
LSettingsManager::Load()LSettingsManager
LoadByIndex(size_t, const char *)LSoundprotected
loop(t)LSound
loop(t, const Vector2 &)LSound
loop(t, const Vector3 &)LSound
LSound()LSound
m_bExitSizeMoveLWindowDescprotectedstatic
m_bMutedLSoundprotected
m_bSingularityViolationLSoundprivatestatic
m_cListenerLSoundprotected
m_fAspectRatioLSettingsManagerprotectedstatic
m_fScaleLSoundprotected
m_hInstLWindowDescprotectedstatic
m_HwndLWindowDescprotectedstatic
m_nCountLSoundprotected
m_nWinHeightLSettingsprotectedstatic
m_nWinWidthLSettingsprotectedstatic
m_pAudioLComponentprotectedstatic
m_pAudioEngineLSoundprotected
m_pControllerLComponentprotectedstatic
m_pKeyboardLComponentprotectedstatic
m_pRandomLComponentprotectedstatic
m_pSoundLSoundprotected
m_pTimerLComponentprotectedstatic
m_pXmlSettingsLSettingsManagerprotectedstatic
m_szNameLSettingsprotectedstatic
m_vEmitterPosLSoundprotected
m_vListenerPosLSoundprotected
m_vWinCenterLSettingsprotectedstatic
m_xmlDocLSettingsManagerprivate
mute()LSound
play(t, const Vector2 &, float=1, float=0)LSound
play(t, const Vector3 &, float=1, float=0)LSound
play(t, float=1)LSound
SetListener(LBaseCamera *)LSound
SetListenerOrient(const Vector3 &, const Vector3 &)LSound
SetListenerPos(const Vector3 &)LSound
SetScale(const float)LSound
SetWinSize(int, int)LSettingsManagerprotected
stop()LSound
stop(t)LSound
stop(const LSoundDesc &)LSound
vary(t, float=0.1f, float=1, float=0)LSound
vary(t, const Vector2 &, float=0.1f, float=1, float=0)LSound
vary(t, const Vector3 &, float=0.1f, float=1, float=0)LSound
~LSound()LSound