The LARC Game Engine
A Simple Game Engine from the Laboratory for Recreational Computing
CSpriteRenderer Member List

This is the complete list of members for CSpriteRenderer, including all inherited members.

Batched2D enum value (defined in CSpriteRenderer)CSpriteRenderer
BeginFrame()CSpriteRenderervirtual
BeginResourceUpload()CRenderer3D
BoxInFrustum(const BoundingBox &) constCSpriteRenderer
CreateDDSTexture(_In_z_ const wchar_t *, CTextureDesc &)CRenderer3Dprotected
CreateEffect()CSpriteRendererprotected
CreateIndexBuffer()CSpriteRendererprotected
CreateVertexBuffer()CSpriteRendererprotected
CreateWICTexture(_In_z_ const wchar_t *, CTextureDesc &)CRenderer3Dprotected
CRenderer3D()CRenderer3D
CSpriteRenderer(eRenderMode)CSpriteRenderer
Draw(const CSpriteDesc2D &)CSpriteRenderer
Draw(int n, const Vector2 &, float=0)CSpriteRenderer
Draw(const CSpriteDesc3D &)CSpriteRenderer
Draw(vector< CSpriteDesc3D > &)CSpriteRenderer
DrawCenteredText(const char *, XMVECTORF32=Colors::Black)CRenderer3D
DrawCenteredText(const wchar_t *, XMVECTORF32=Colors::Black)CRenderer3D
DrawLine(UINT, const Vector2 &, const Vector2 &)CSpriteRenderer
DrawScreenText(const char *, const Vector2 &, XMVECTORF32=Colors::Black)CRenderer3D
DrawScreenText(const wchar_t *, const Vector2 &, XMVECTORF32=Colors::Black)CRenderer3D
EndFrame()CSpriteRenderervirtual
EndResourceUpload()CRenderer3D
eRenderMode enum nameCSpriteRenderer
GetAabb(int, int) constCSpriteRenderer
GetCameraPos() constCSpriteRenderer
GetHeight(UINT) constCSpriteRenderer
GetNumFrames(UINT) constCSpriteRenderer
GetSize(UINT, float &, float &) constCSpriteRenderer
GetSize(UINT, UINT, float &, float &) constCSpriteRenderer
GetWidth(UINT) constCSpriteRenderer
Initialize(size_t n)CSpriteRenderer
CRenderer3D::Initialize(bool=true)CRenderer3D
Load(UINT, const char *, const char *, UINT)CSpriteRendererprotected
Load(UINT, const char *)CSpriteRenderer
CRenderer3D::Load()CSettingsManager
LoadScreenFont()CRenderer3Dprotected
LoadTexture(const char *, CTextureDesc &)CRenderer3D
LoadTextureFile(const char *, CTextureDesc &)CRenderer3D
m_bExitSizeMoveCWindowDescprotectedstatic
m_eRenderModeCSpriteRendererprotected
m_f32BgColorCRenderer3Dprotected
m_fAspectRatioCSettingsManagerprotectedstatic
m_fCurZCSpriteRendererprotected
m_hInstCWindowDescprotectedstatic
m_HwndCWindowDescprotectedstatic
m_IndexBufferCSpriteRendererprotected
m_nIndexCountCSpriteRendererprotected
m_nNumResourceDescCRenderer3Dprotected
m_nNumSpritesCSpriteRendererprotected
m_nWinHeightCSettingsprotectedstatic
m_nWinWidthCSettingsprotectedstatic
m_orientCCameraCommonprotectedstatic
m_pAudioCComponentprotectedstatic
m_pCameraCSpriteRendererprotected
m_pCommandListCRenderer3Dprotected
m_pControllerCComponentprotectedstatic
m_pD3DDeviceCRenderer3Dprotected
m_pDescriptorHeapCRenderer3Dprotected
m_pDeviceResourcesCRenderer3Dprotected
m_pFontCRenderer3Dprotected
m_pGraphicsMemoryCRenderer3Dprotected
m_pHeapsCRenderer3Dprotected
m_pIBufViewCSpriteRendererprotected
m_pKeyboardCComponentprotectedstatic
m_pPrimitiveBatchCRenderer3Dprotected
m_pRandomCComponentprotectedstatic
m_pResourceUploadCRenderer3Dprotected
m_projectionCCameraCommonprotectedstatic
m_pSpriteCSpriteRendererprotected
m_pSpriteBatchCRenderer3Dprotected
m_pSpriteEffectCSpriteRendererprotected
m_pStatesCRenderer3Dprotected
m_pStepTimerCComponentprotectedstatic
m_pTextSpriteBatchCRenderer3Dprotected
m_pVBufViewCSpriteRendererprotected
m_pXmlSettingsCSettingsManagerprotectedstatic
m_RenderTargetStateCRenderer3Dprotected
m_szNameCSettingsprotectedstatic
m_VertexBufferCSpriteRendererprotected
m_viewCCameraCommonprotectedstatic
m_vWinCenterCSettingsprotectedstatic
OnDeviceLost() overrideCRenderer3Dvirtual
OnDeviceRestored() overrideCRenderer3Dvirtual
ProcessTexture(_In_ ComPtr< ID3D12Resource >, CTextureDesc &)CRenderer3Dprotected
SaveScreenShot()CRenderer3D
SetBgColor(const XMVECTORF32 &)CRenderer3D
SetCameraPos(const Vector3 &)CSpriteRenderer
SetWinSize(int, int)CSettingsManagerprotected
Unbatched2D enum value (defined in CSpriteRenderer)CSpriteRenderer
Unbatched3D enum value (defined in CSpriteRenderer)CSpriteRenderer
WinMain(_In_ HINSTANCE, bool, const t0 &, const t1 &, const t2 &)CWindow
~CRenderer3D()CRenderer3Dvirtual
~CSpriteRenderer()CSpriteRenderervirtual