Batched2D enum value (defined in CSpriteRenderer) | CSpriteRenderer | |
BeginFrame() | CSpriteRenderer | virtual |
BeginResourceUpload() | CRenderer3D | |
BoxInFrustum(const BoundingBox &) const | CSpriteRenderer | |
CreateDDSTexture(_In_z_ const wchar_t *, CTextureDesc &) | CRenderer3D | protected |
CreateEffect() | CSpriteRenderer | protected |
CreateIndexBuffer() | CSpriteRenderer | protected |
CreateVertexBuffer() | CSpriteRenderer | protected |
CreateWICTexture(_In_z_ const wchar_t *, CTextureDesc &) | CRenderer3D | protected |
CRenderer3D() | CRenderer3D | |
CSpriteRenderer(eRenderMode) | CSpriteRenderer | |
Draw(const CSpriteDesc2D &) | CSpriteRenderer | |
Draw(int n, const Vector2 &, float=0) | CSpriteRenderer | |
Draw(const CSpriteDesc3D &) | CSpriteRenderer | |
Draw(vector< CSpriteDesc3D > &) | CSpriteRenderer | |
DrawCenteredText(const char *, XMVECTORF32=Colors::Black) | CRenderer3D | |
DrawCenteredText(const wchar_t *, XMVECTORF32=Colors::Black) | CRenderer3D | |
DrawLine(UINT, const Vector2 &, const Vector2 &) | CSpriteRenderer | |
DrawScreenText(const char *, const Vector2 &, XMVECTORF32=Colors::Black) | CRenderer3D | |
DrawScreenText(const wchar_t *, const Vector2 &, XMVECTORF32=Colors::Black) | CRenderer3D | |
EndFrame() | CSpriteRenderer | virtual |
EndResourceUpload() | CRenderer3D | |
eRenderMode enum name | CSpriteRenderer | |
GetAabb(int, int) const | CSpriteRenderer | |
GetCameraPos() const | CSpriteRenderer | |
GetHeight(UINT) const | CSpriteRenderer | |
GetNumFrames(UINT) const | CSpriteRenderer | |
GetSize(UINT, float &, float &) const | CSpriteRenderer | |
GetSize(UINT, UINT, float &, float &) const | CSpriteRenderer | |
GetWidth(UINT) const | CSpriteRenderer | |
Initialize(size_t n) | CSpriteRenderer | |
CRenderer3D::Initialize(bool=true) | CRenderer3D | |
Load(UINT, const char *, const char *, UINT) | CSpriteRenderer | protected |
Load(UINT, const char *) | CSpriteRenderer | |
CRenderer3D::Load() | CSettingsManager | |
LoadScreenFont() | CRenderer3D | protected |
LoadTexture(const char *, CTextureDesc &) | CRenderer3D | |
LoadTextureFile(const char *, CTextureDesc &) | CRenderer3D | |
m_bExitSizeMove | CWindowDesc | protectedstatic |
m_eRenderMode | CSpriteRenderer | protected |
m_f32BgColor | CRenderer3D | protected |
m_fAspectRatio | CSettingsManager | protectedstatic |
m_fCurZ | CSpriteRenderer | protected |
m_hInst | CWindowDesc | protectedstatic |
m_Hwnd | CWindowDesc | protectedstatic |
m_IndexBuffer | CSpriteRenderer | protected |
m_nIndexCount | CSpriteRenderer | protected |
m_nNumResourceDesc | CRenderer3D | protected |
m_nNumSprites | CSpriteRenderer | protected |
m_nWinHeight | CSettings | protectedstatic |
m_nWinWidth | CSettings | protectedstatic |
m_orient | CCameraCommon | protectedstatic |
m_pAudio | CComponent | protectedstatic |
m_pCamera | CSpriteRenderer | protected |
m_pCommandList | CRenderer3D | protected |
m_pController | CComponent | protectedstatic |
m_pD3DDevice | CRenderer3D | protected |
m_pDescriptorHeap | CRenderer3D | protected |
m_pDeviceResources | CRenderer3D | protected |
m_pFont | CRenderer3D | protected |
m_pGraphicsMemory | CRenderer3D | protected |
m_pHeaps | CRenderer3D | protected |
m_pIBufView | CSpriteRenderer | protected |
m_pKeyboard | CComponent | protectedstatic |
m_pPrimitiveBatch | CRenderer3D | protected |
m_pRandom | CComponent | protectedstatic |
m_pResourceUpload | CRenderer3D | protected |
m_projection | CCameraCommon | protectedstatic |
m_pSprite | CSpriteRenderer | protected |
m_pSpriteBatch | CRenderer3D | protected |
m_pSpriteEffect | CSpriteRenderer | protected |
m_pStates | CRenderer3D | protected |
m_pStepTimer | CComponent | protectedstatic |
m_pTextSpriteBatch | CRenderer3D | protected |
m_pVBufView | CSpriteRenderer | protected |
m_pXmlSettings | CSettingsManager | protectedstatic |
m_RenderTargetState | CRenderer3D | protected |
m_szName | CSettings | protectedstatic |
m_VertexBuffer | CSpriteRenderer | protected |
m_view | CCameraCommon | protectedstatic |
m_vWinCenter | CSettings | protectedstatic |
OnDeviceLost() override | CRenderer3D | virtual |
OnDeviceRestored() override | CRenderer3D | virtual |
ProcessTexture(_In_ ComPtr< ID3D12Resource >, CTextureDesc &) | CRenderer3D | protected |
SaveScreenShot() | CRenderer3D | |
SetBgColor(const XMVECTORF32 &) | CRenderer3D | |
SetCameraPos(const Vector3 &) | CSpriteRenderer | |
SetWinSize(int, int) | CSettingsManager | protected |
Unbatched2D enum value (defined in CSpriteRenderer) | CSpriteRenderer | |
Unbatched3D enum value (defined in CSpriteRenderer) | CSpriteRenderer | |
WinMain(_In_ HINSTANCE, bool, const t0 &, const t1 &, const t2 &) | CWindow | |
~CRenderer3D() | CRenderer3D | virtual |
~CSpriteRenderer() | CSpriteRenderer | virtual |