The LARC Game Engine
A Simple Game Engine from the Laboratory for Recreational Computing
CRenderer3D Member List

This is the complete list of members for CRenderer3D, including all inherited members.

BeginFrame()CRenderer3Dvirtual
BeginResourceUpload()CRenderer3D
CreateDDSTexture(_In_z_ const wchar_t *, CTextureDesc &)CRenderer3Dprotected
CreateWICTexture(_In_z_ const wchar_t *, CTextureDesc &)CRenderer3Dprotected
CRenderer3D()CRenderer3D
DrawCenteredText(const char *, XMVECTORF32=Colors::Black)CRenderer3D
DrawCenteredText(const wchar_t *, XMVECTORF32=Colors::Black)CRenderer3D
DrawScreenText(const char *, const Vector2 &, XMVECTORF32=Colors::Black)CRenderer3D
DrawScreenText(const wchar_t *, const Vector2 &, XMVECTORF32=Colors::Black)CRenderer3D
EndFrame()CRenderer3Dvirtual
EndResourceUpload()CRenderer3D
Initialize(bool=true)CRenderer3D
Load()CSettingsManager
LoadScreenFont()CRenderer3Dprotected
LoadTexture(const char *, CTextureDesc &)CRenderer3D
LoadTextureFile(const char *, CTextureDesc &)CRenderer3D
m_bExitSizeMoveCWindowDescprotectedstatic
m_f32BgColorCRenderer3Dprotected
m_fAspectRatioCSettingsManagerprotectedstatic
m_hInstCWindowDescprotectedstatic
m_HwndCWindowDescprotectedstatic
m_nNumResourceDescCRenderer3Dprotected
m_nWinHeightCSettingsprotectedstatic
m_nWinWidthCSettingsprotectedstatic
m_orientCCameraCommonprotectedstatic
m_pAudioCComponentprotectedstatic
m_pCommandListCRenderer3Dprotected
m_pControllerCComponentprotectedstatic
m_pD3DDeviceCRenderer3Dprotected
m_pDescriptorHeapCRenderer3Dprotected
m_pDeviceResourcesCRenderer3Dprotected
m_pFontCRenderer3Dprotected
m_pGraphicsMemoryCRenderer3Dprotected
m_pHeapsCRenderer3Dprotected
m_pKeyboardCComponentprotectedstatic
m_pPrimitiveBatchCRenderer3Dprotected
m_pRandomCComponentprotectedstatic
m_pResourceUploadCRenderer3Dprotected
m_projectionCCameraCommonprotectedstatic
m_pSpriteBatchCRenderer3Dprotected
m_pStatesCRenderer3Dprotected
m_pStepTimerCComponentprotectedstatic
m_pTextSpriteBatchCRenderer3Dprotected
m_pXmlSettingsCSettingsManagerprotectedstatic
m_RenderTargetStateCRenderer3Dprotected
m_szNameCSettingsprotectedstatic
m_viewCCameraCommonprotectedstatic
m_vWinCenterCSettingsprotectedstatic
OnDeviceLost() overrideCRenderer3Dvirtual
OnDeviceRestored() overrideCRenderer3Dvirtual
ProcessTexture(_In_ ComPtr< ID3D12Resource >, CTextureDesc &)CRenderer3Dprotected
SaveScreenShot()CRenderer3D
SetBgColor(const XMVECTORF32 &)CRenderer3D
SetWinSize(int, int)CSettingsManagerprotected
WinMain(_In_ HINSTANCE, bool, const t0 &, const t1 &, const t2 &)CWindow
~CRenderer3D()CRenderer3Dvirtual