Top-down Shooter With Death
A Top-Down Shooter in Which Characters Die
Here is a list of all documented class members with links to the class documentation for each member:
- a -
AtWorldEdge() :
CObjectManager
- b -
BeginGame() :
CGame
BroadPhase() :
CObjectManager
- c -
CBullet() :
CBullet
CObject() :
CObject
CObjectManager :
CObject
CollisionResponse() :
CBullet
,
CObject
,
CPlayer
,
CTurret
ControllerHandler() :
CGame
CPlayer() :
CPlayer
create() :
CObjectManager
CreateObjects() :
CGame
CTurret() :
CTurret
- d -
DeathFX() :
CBullet
,
CObject
,
CPlayer
,
CTurret
draw() :
CObject
DrawFrameRateText() :
CGame
DrawGodModeText() :
CGame
- f -
FireGun() :
CObjectManager
FollowCamera() :
CGame
- g -
GetNumTurrets() :
CObjectManager
GetPos() :
CPlayer
GetViewVector() :
CObject
- i -
Initialize() :
CGame
isBullet() :
CObject
- k -
KeyboardHandler() :
CGame
- l -
LoadImages() :
CGame
LoadSounds() :
CGame
- m -
m_bDrawFrameRate :
CGame
m_bGodMode :
CCommon
m_bIsBullet :
CObject
m_bIsTarget :
CObject
m_bStatic :
CObject
m_bStrafeBack :
CPlayer
m_bStrafeLeft :
CPlayer
m_bStrafeRight :
CPlayer
m_eGameState :
CGame
m_fRadius :
CObject
m_fRotSpeed :
CObject
m_fSpeed :
CObject
m_nHealth :
CPlayer
,
CTurret
m_nMaxHealth :
CPlayer
,
CTurret
m_pGunFireEvent :
CObject
m_pObjectManager :
CCommon
m_pParticleEngine :
CCommon
m_pPlayer :
CCommon
m_pRenderer :
CCommon
m_vVelocity :
CObject
m_vWorldSize :
CCommon
move() :
CObject
,
CPlayer
,
CTurret
- n -
NarrowPhase() :
CObjectManager
- p -
ProcessFrame() :
CGame
ProcessGameState() :
CGame
- r -
Release() :
CGame
RenderFrame() :
CGame
RotateTowards() :
CTurret
- s -
SetRotSpeed() :
CPlayer
SetSpeed() :
CPlayer
StrafeBack() :
CPlayer
StrafeLeft() :
CPlayer
StrafeRight() :
CPlayer
- ~ -
~CGame() :
CGame
~CObject() :
CObject
Generated on Fri Aug 13 2021 17:53:28 for Top-down Shooter With Death by
1.8.14