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Top-down Shooter With Sprite Sheets
A Top-Down Shooter With Sprite Sheets and Sprite Animation
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Game specific defines. More...
#include "Defines.h"
Enumerations | |
enum | eSprite : UINT { Background, Bullet, Bullet2, Player, Turret, Smoke, Spark, Ant, SpriteSheet, AntSpriteSheet, Size } |
Sprite enumerated type. More... | |
enum | eSound : UINT { Clang, Grunt, Gun, Ricochet, Ow, Size } |
Sound enumerated type. More... | |
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An enumerated type for the sounds, which will be cast to an unsigned integer and used for the index of the corresponding sample. Size
must be last.
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An enumerated type for the sprites, which will be cast to an unsigned integer and used for the index of the corresponding texture in graphics memory. Size
must be last.