|  | Ball and Spring Toy
    Ian Parberry's "Introduction to Game Physics" | 
This is the complete list of members for CRagdoll, including all inherited members.
| CRagdoll(Vector2 v) | CRagdoll | |
| CreatePoint(eSprite, const Vector2 &) | CBody | protected | 
| CreateSpring(eSprite, CPoint *, CPoint *, float=1.0f) | CBody | protected | 
| DeliverImpulse(float) | CBody | |
| draw() | CBody | |
| isOnLeftSide() const | CRagdoll | private | 
| isOnRightSide() const | CRagdoll | private | 
| isStanding() const | CRagdoll | private | 
| isTippingLeft() const | CRagdoll | private | 
| isTippingRight() const | CRagdoll | private | 
| m_eCurrentBody | CCommon | protectedstatic | 
| m_fDelay | CRagdoll | private | 
| m_pObjectManager | CCommon | protectedstatic | 
| m_pRenderer | CCommon | protectedstatic | 
| m_stdPt | CBody | protected | 
| m_stdSpr | CBody | protected | 
| StandUp() | CRagdoll | |
| Teleport(const Vector2 &) | CBody |