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Ball and Spring Toy
Ian Parberry's "Introduction to Game Physics"
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This is the complete list of members for CPoint, including all inherited members.
| Adjust(const Vector2 &) | CPoint | |
| CPoint(eSprite, const Vector2 &, float) | CPoint | |
| DeliverImpulse(float, float) | CPoint | |
| draw(float) | CPoint | |
| EdgeCollision() | CPoint | private |
| GetPos() const | CPoint | |
| GetRadius() const | CPoint | |
| m_eCollisionSnd | CPoint | private |
| m_eCurrentBody | CCommon | protectedstatic |
| m_eSpriteType | CPoint | private |
| m_fAngle | CPoint | private |
| m_fRadius | CPoint | private |
| m_fXScale | CPoint | private |
| m_fYScale | CPoint | private |
| m_pObjectManager | CCommon | protectedstatic |
| m_pRenderer | CCommon | protectedstatic |
| m_vOldPos | CPoint | private |
| m_vPos | CPoint | private |
| move() | CPoint | |
| SetCollisionSound(eSound) | CPoint | |
| Teleport(const Vector2 &) | CPoint |