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Colliding Shapes
Ian Parberry's "Introduction to Game Physics"
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Point descriptor. More...
#include <Point.h>
Public Member Functions | |
CPointDesc () | |
Default constructor. More... | |
CPointDesc (const Vector2 &p, float e=1.0f) | |
Constructor. More... | |
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CShapeDesc (eShape) | |
Constructor. More... | |
CShapeDesc () | |
Default constructor. More... | |
Additional Inherited Members | |
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eShape | m_eShapeType = eShape::Unknown |
Type of shape. | |
Vector2 | m_vPos |
Position. | |
float | m_fElasticity = 1.0f |
Elasticity, aka restitution, bounciness. | |
eMotion | m_eMotionType = eMotion::Static |
How shape moves. | |
bool | m_bIsSensor = false |
Sensor only, no rebound. | |
The point descriptor describes a point shape.
CPointDesc::CPointDesc | ( | ) |
The default contructor creates a point descriptor from the default shape descriptor.
CPointDesc::CPointDesc | ( | const Vector2 & | p, |
float | e = 1.0f |
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This constructor creates a point descriptor given the point's position and elasticity.
p | Position. |
e | Elasticity. |