Colliding Shapes
Ian Parberry's "Introduction to Game Physics"
CKinematicPoint Member List

This is the complete list of members for CKinematicPoint, including all inherited members.

AddAABBPoint(const Vector2 &)CShape
CKinematicPoint(const CPointDesc &)CKinematicPoint
CPoint(const CPointDesc &)CPoint
CPoint(const Vector2 &)CPoint
CShape(const CShapeDesc &)CShape
GetAABB() constCShape
GetCanCollide() constCShape
GetElasticity() constCShape
GetMotionType() constCShape
GetOrientation() constCShape
GetPos() constCShape
GetRotating() constCShape
GetRotCenter() constCShape
GetRotSpeed() constCShape
GetSensor() constCShape
GetShapeType() constCShape
GetUserPtr() constCShape
m_bCanCollideCShapeprotected
m_bIsSensorCShapeprotected
m_bRotatingCShapeprotected
m_cAABBCShapeprotected
m_eMotionTypeCShapeprotected
m_eShapeTypeCShapeprotected
m_fElasticityCShapeprotected
m_fGravityCShapeCommonprotectedstatic
m_fOrientationCShapeprotected
m_fRotSpeedCShapeprotected
m_fTimeStepCShapeCommonprotectedstatic
m_pUserCShapeprotected
m_vOldPosCKinematicPointprivate
m_vRotCenterCShapeprotected
move()CShapevirtual
PreCollide(CContactDesc &)CPointvirtual
Reset()CKinematicPointvirtual
Rotate(const Vector2 &, float)CKinematicPointvirtual
SetAABBPoint(const Vector2 &)CShape
SetCanCollide(bool=true)CShape
SetOrientation(float)CShape
SetPos(const Vector2 &)CShape
SetRotating(bool)CShape
SetRotCenter(const Vector2 &)CShape
SetRotSpeed(float)CShape
SetUserPtr(void *)CShape
~CShape()CShapevirtual